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Feasibility Study of Mixed Reality Exergame on Performance and Cortical Outcomes

Not Applicable
Conditions
Executive Dysfunction
Mild Cognitive Impairment (MCI)
Registration Number
NCT06843733
Lead Sponsor
Mahidol University
Brief Summary

The executive dysfunctions are a problem in individuals with MCI which predict conversion to dementia and is positively related to physical activity level. Previous studies found that exercise can prevent executive and physical dysfunctions for people with MCI. However, the motivation is a critical factor in supporting a sustainable exercise. Exergame is combination of exercise and video game. Enjoyment during playing an exergame can support the exercise motivation. Therefore, we will explore the feasibility of using MR exergame in people with MCI.

Detailed Description

Not available

Recruitment & Eligibility

Status
ENROLLING_BY_INVITATION
Sex
All
Target Recruitment
50
Inclusion Criteria

Not provided

Exclusion Criteria
  • Uncontrolled high blood pressure (more than 140/90 mmHg)
  • Hemodialysis
  • Have clinical diagnosis of the disease or symptoms that could influence the performance assessments such as arthritis or severe hand pain which reports by participants and the testing by physiotherapist before testing.
  • History of neurological disorder, such as stroke or other neurodegenerative disorder
  • Taking medicine which affected to functional movement.
  • Unable to follow study protocol.
  • Uncorrected visual or hearing impairment.
  • Positive screening for contraindication of TMS which will be confirmed by TMS screening questionnaire such as uncontrolled seizures.

Study & Design

Study Type
INTERVENTIONAL
Study Design
CROSSOVER
Primary Outcome Measures
NameTimeMethod
Visual attention and task switchingbefore and immediately after intervention

Trail Making Test

Inhibitory controlbefore and immediately after intervention

Color-Word Stroop Test

Single-task performancebefore and immediately after intervention

Box and Block Test

Dual-task performancebefore and immediately after intervention

Box and Block with Serial Sevens Test

Cortical outcomesbefore and immediately after intervention

Transcranial magnetic stimulation was used for measuring the cortical outcomes, which consist of resting motor threshold, input-output curve of motor evoked potentials recruitment and cortical silent period.

Usabilityimmediately after Mixed reality exergaming

System usability scale questionnaire was used for measuring the usability of mixed reality exergame. It consists of 10-item, which are typically rated on a five-point scale. A higher SUS score generally indicates better usability.

Motivationimmediately after Mixed reality exergaming

Intrinsic Motivation Inventory was used for measuring the motivation. It rated on seven-point scale. Higher IMI scores reflect higher levels of motivation.

Adverse side effectsimmediately after Mixed reality exergaming

Cybersickness in Virtual Reality Questionnaire was used for assessing cybersickness symptoms, including nausea, vestibular, and oculomotor. The total score is the sum of the three sub-scores. Each question is presented on a 7-item Likert Scale.

Secondary Outcome Measures
NameTimeMethod

Trial Locations

Locations (1)

Faculty of Physical Therapy, Mahidol University

🇹🇭

Salaya, Nakhon Pathom, Thailand

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