The Development of a Virtual Reality Program to Improve Attention in Individuals With TBI
- Conditions
- TBI (Traumatic Brain Injury)
- Interventions
- Behavioral: Virtual Reality Executive Function Training (VREFT)
- Registration Number
- NCT03605017
- Lead Sponsor
- Kessler Foundation
- Brief Summary
The purpose of this research is to investigate the effectiveness of a technique designed to improve divided attention and set-shifting impairments in persons with a traumatic brain injury (TBI). The study is designed to evaluate how well this technique can help people with TBI increase their attention and ability to function better in everyday life.
- Detailed Description
A pilot study will be conducted to evaluate the effectiveness of a technique designed to improve higher level attention (switching between tasks and multi-tasking) for persons with a traumatic brain injury. 32 individuals with TBI will be recruited. Baseline assessment includes neuropsychological evaluation using traditional measures as well as a completion of a number of questionnaires designed to measure everyday attention and everyday functioning. Participants are random assigned to either the experimental or control groups. Experimental and control treatments include two 60 minute sessions, twice per week, for 5 weeks. Follow-up assessment includes a neuropsychological evaluation using traditional measures as well as a completion of a number of questionnaires designed to measure everyday attention and everyday functioning. Protocol efficacy will be determined by improvements between baseline and follow-up on several objective and functional measures of divided attention and set-shifting.
Recruitment & Eligibility
- Status
- UNKNOWN
- Sex
- All
- Target Recruitment
- 32
- between the ages of 18-65
- diagnosis of TBI
- can read and speak English fluently
- prior stroke or neurological disease other than TBI
- unstable or uncontrolled seizures
- currently taking benzodiazepines
Study & Design
- Study Type
- INTERVENTIONAL
- Study Design
- PARALLEL
- Arm && Interventions
Group Intervention Description VREFT: Wonderkin Treatment Virtual Reality Executive Function Training (VREFT) Administered by computer VREFT: Attention Control Virtual Reality Executive Function Training (VREFT) Administered by computer
- Primary Outcome Measures
Name Time Method Total divided attention post-treatment (covarying for baseline performance) 7 weeks (between pre- and post-testing) Comparison between treatment and control groups on post-treatment Auditory Consonant Trigrams
Total set-shifting post-treatment (covarying for baseline performance) 7 weeks (between pre- and post-testing) Comparison between treatment and control groups on post-treatment Stroop interference
- Secondary Outcome Measures
Name Time Method
Trial Locations
- Locations (1)
Kessler Foundation
🇺🇸East Hanover, New Jersey, United States