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Effect of yoga module for the management of internet gaming among childre

Not Applicable
Registration Number
CTRI/2022/06/043063
Lead Sponsor
agalakshmi S Rao
Brief Summary

Not available

Detailed Description

Not available

Recruitment & Eligibility

Status
ot Yet Recruiting
Sex
Not specified
Target Recruitment
0
Inclusion Criteria

1)Adolescents playing a minimum of 2 hours of internet gaming per day 2)Adolescents who are willing to undergo an integrated yoga programme 3)The adolescents who can communicate in the English language

Exclusion Criteria

1 Adolescents who are diagnosed with any medical health condition and a physical impairment will be excluded.

2 Participants who have been addicted to drugs smoking and alcohol will be excluded.

Study & Design

Study Type
Interventional
Study Design
Not specified
Primary Outcome Measures
NameTimeMethod
Internet gaming pattern IGDS <br/ ><br>Timepoint: at baseline and the end of the 8th week
Secondary Outcome Measures
NameTimeMethod
Internet Addiction (IAT) <br/ ><br>Depression Anxiety Stress (DASS21) <br/ ><br>Quality Of Life ( WHO QoL-BREF) <br/ ><br>Frequency of mind-wandering <br/ ><br>(MIND WANDERING QUESTIONNAIRE ) <br/ ><br>Feelings of loneliness and social isolation <br/ ><br>(UCLA LONELINESS SCALE) <br/ ><br>The level of craving for internet gaming <br/ ><br>A VISUAL ANALOGUE SCALE (VAS) FOR CRAVING <br/ ><br>PARENTAL VERSION OF THE INTERNET GAMING DISORDER SCALE(PIGDS)Timepoint: at baseline and the end of the 8th week
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