VR-based Multi-dimensional Intervention on Cognitive Function and Well-beings
试验速览
- 阶段
- 不适用
- 状态
- 尚未招募
- 发起方
- 入组人数
- 60
- 主要终点
- Spatial cognition
研究概览
简要总结
Virtual Reality-based multi-dimensional intervention for cognition and well-being will be provided to older adults, with AI-agents. The digital health intervention include physical activity, gamification, cognitive trainings. Cognition, like memory, spatial function, sleepiness and mental health will be studied as outcomes.
详细描述
In order to study the cognitive function and well-beings, qualitative methods (like questionnaires, interviews, focus groups) and quantitative methods (like ppg, ecg, eyetracker, eeg) will be used to collect data for analysis.
研究设计
- 研究类型
- Interventional
- 分配方式
- Randomized
- 干预模型
- Parallel
- 主要目的
- Treatment
- 盲法
- None
入排标准
- 年龄范围
- 60 Years 至 120 Years(Adult, Older Adult)
- 性别
- All
- 接受健康志愿者
- 是
入选标准
- •older adults
排除标准
- •cannot attend physical activity like pedalling rehabilitation bike
- •other health issues (assessed by health professionals)
研究组 & 干预措施
control
usual care
VR-based intervention
Provide VR-based multi-dimensional intervention
干预措施: VR-based multi-dimensional intervention (Device)
结局指标
主要结局
Spatial cognition
时间窗: pre-intervention, after 4 weeks, 8 weeks, 12 weeks, 16 weeks, 3 months, 6 months, 1 year, 2 year, 3 year
mental rotation task,higher score means stronger spatial ability
次要结局
- mental health(pre-intervention, after 4 weeks, 8 weeks, 12 weeks, 16 weeks, 3 months, 6 months, 1 year, 2 year, 3 year)
研究者
GE LIN KAN
Professor
Hong Kong University of Science and Technology
