Effect of a Digital Game Intervention for Cognitive functions in Older People
Not Applicable
- Conditions
- Older People
- Registration Number
- JPRN-UMIN000048677
- Lead Sponsor
- Seijoh University
- Brief Summary
Not available
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- Complete: follow-up complete
- Sex
- All
- Target Recruitment
- 5
Inclusion Criteria
Not provided
Exclusion Criteria
(1) Those who indicated their refusal to participate in the study when consent was obtained. (2) Those who have severe visual or hearing impairment. (3) Those who usually play video games on Nintendo Switch or smartphones.
Study & Design
- Study Type
- Interventional
- Study Design
- Not specified
- Primary Outcome Measures
Name Time Method
- Secondary Outcome Measures
Name Time Method