Evaluatıon of Trıage Education Gıven to Fırst And Emergency Aıd Students With a Vırtual Escape Room: A Randomızed Controlled Study
试验速览
- 阶段
- 不适用
- 状态
- Enrolling By Invitation
- 发起方
- 入组人数
- 122
- 试验地点
- 1
- 主要终点
- Triage knowledge scale
研究概览
简要总结
This study was planned as a randomized controlled experimental design to determine the effect of triage training given to First and Emergency Aid students via a virtual escape room.
This research aims to increase the triage knowledge of First and Emergency Aid students and to develop an alternative training method for healthcare professionals working in the prehospital field.
The research hypotheses are:
Hypothesis 0: Training provided to First and Emergency Aid students using a virtual escape room has no effect on triage knowledge.
Hypothesis 1: Training provided to First and Emergency Aid students using a virtual escape room has an effect on triage knowledge.
详细描述
The study participants were identified as 122 people using Gpower. Data will be collected using a Personal Information Form, the Triage Information Scale, the Virtual Escape Room in Triage Training, and the Gaming Experience Scale.
研究设计
- 研究类型
- Interventional
- 分配方式
- Randomized
- 干预模型
- Parallel
- 主要目的
- Health Services Research
- 盲法
- Single (Participant)
入排标准
- 年龄范围
- 18 Years 至 25 Years(Adult)
- 性别
- All
- 接受健康志愿者
- 是
入选标准
- •Emergency and first aid students Having a smartphone
排除标准
- •Not answering all the questions
研究组 & 干预措施
The group trained with the Virtual Escape Room game
Students in the experimental group will play a virtual escape room game.
干预措施: virtual escape room (Behavioral)
The group trained with the power point
Triage training will be given to students in the control group using the classical method of powerpoint presentation.
干预措施: with Power point education (Behavioral)
结局指标
主要结局
Triage knowledge scale
时间窗: 2 weeks
The investigators expect the post-test score of the of the experimental group students to be higher than their pre-test score.
GAMEX
时间窗: 2 weeks
The investigators expect the training provided through the virtual escape room to result in higher scores on the GAMEX scale
次要结局
未报告次要终点
研究者
Gülsüme Satir
Ass.Prof.
Biruni University
