Functional Performance Comparison Between Real and Virtual Tasks in Older Adults
试验速览
- 阶段
- 不适用
- 状态
- 已完成
- 入组人数
- 65
- 试验地点
- 1
- 主要终点
- Improvement and transfer of performance through virtual and real task, by using motor learning protocol (acquisition phase, retention and transfer tests) - with one outcome: motor learning.
研究概览
简要总结
Objective: Evaluate whether a task practiced in virtual environment could provide better performance than the same task in real environment and if performing a task in virtual environment could enable transfer to the same task in real environment and vice versa. Method: the investigators evaluated 65 older adults of both genders, aged 60-82 years. The investigators applied a timing coincident task to measure the perceptual-motor ability to perform a motor response. The participants were divided into two groups: a) started in a real interface and b) started in a virtual interface.
详细描述
Sixty-five older adults of both sexes (12 males and 53 females) aged 60-82 years (definition used by World Health Organization) were included for participation in the study. Other inclusion criteria included healthy cognitive and motor conditions to understand and perform the required activity, which consisted of scoring more than 24 points on a Mini Mental State Examination administered before testing.
Material and apparatus
The investigators applied the timing coincident task to measure the perceptual-motor ability to perform a motor response in sync with the arrival of an external object at a certain point. This instrument has been widely investigated, especially in the motor learning area. To evaluate the motor learning of the participants using a timing coincident task, two distinct interfaces were applied as follows:
- Real environment interface (RI): Bassin Anticipation Timer Model 35580 (Lafayette Instrument, Indiana, USA) was used to represent the real environment. This equipment was developed to test the area of visual acuity related to eye-hand coordination and anticipation. The participant was instructed to watch a light as it travels down the runway with 32 LEDs (two runways with 16 red LEDs on each). A cue yellow LED was lit for 0.5 seconds after initiating a test and before the lights run down the runway. The participant must anticipate the light reaching the target (last LED) and press a button to coincide with the arrival of the light at the target. The LCD readout displays the time difference between the response and the arrival of the light at the target and indicate if the response was early or late.
- Virtual environment interface (VI): The investigators used a virtual coincidence timing task based on the Bassin Anticipation Timer developed by the Department of Electronic Engineering Polytechnic School of the University of São Paulo , and updated by the Information Systems Laboratory of the University of São Paulo. In VI, 10 bubbles represented by 3D design on the computer are displayed simultaneously in a vertical column. The bubble lights change from gray to red sequentially (i.e. from the top to the bottom) until the target and last bubble (the tenth bubble). The task consists of a movement of the hand in a virtual environment produced by the Microsoft Kinect® sensor at the moment the light reaches the target bubble, as proposed in RI task.
Procedure and design The participants were divided into two groups: one group started in RI (RI-group), and the other started in VI (VI-group). Each participant used the dominant hand to perform the tasks (all right-handed). The task was performed in 20 trials for acquisition, 5 trials for retention and 5 trials for transfer. Acquisition and retention were performed at the same velocity, and transfer with an increase of velocity. Both groups performed the tasks in the two interfaces.
研究设计
- 研究类型
- Interventional
- 分配方式
- Randomized
- 干预模型
- Crossover
- 主要目的
- Treatment
- 盲法
- None
入排标准
- 年龄范围
- 60 Years 至 82 Years(Adult, Older Adult)
- 性别
- All
- 接受健康志愿者
- 是
入选标准
- •healthy cognitive and motor conditions to understand and perform the required activity
排除标准
- •less than 23 points on a Mini Mental State Examination administered before testing
研究组 & 干预措施
Virtual interface group A
Older adults that started the practice on the virtual interface
干预措施: Virtual interface group (Behavioral)
Virtual interface group B
Older adults that started the practice on the virtual interface and then practiced on real task.
干预措施: Virtual interface group (Behavioral)
Real interface group A
Older adults that started the practice on the virtual interface
干预措施: Real interface group (Behavioral)
Real interface group B
Older adults that started the practice on the real interface and then practiced on virtual task.
干预措施: Real interface group (Behavioral)
结局指标
主要结局
Improvement and transfer of performance through virtual and real task, by using motor learning protocol (acquisition phase, retention and transfer tests) - with one outcome: motor learning.
时间窗: 1 week
次要结局
未报告次要终点
研究者
Carlos Bandeira de Mello Monteiro
Associate Professor
University of Sao Paulo
