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The Efficacy of Balance Gaming as an Adjunct to Vestibular Rehabilitation Therapy

Not Applicable
Terminated
Conditions
Vestibular Diseases
Disturbance; Balance, Labyrinth
Interventions
Other: Use of Nintendo Wii Balance Gaming system
Registration Number
NCT01305278
Lead Sponsor
University Health Network, Toronto
Brief Summary

Patients with a unilateral vestibular loss often complain of dizziness and imbalance. Movement usually increases these symptoms often resulting in patients avoiding these movements, causing further limitations in their activities of daily living. Vestibular Rehabilitation (VR) involves a series of adaptation and balance exercises to improve symptoms of postural stability. There is evidence that stroke patients gain benefit in their rehabilitation from using gaming consoles (Nintendo Wii Balance) and we believe that similar advantages can be shown for balance patients. We plan a 3 arm study. As there is a considerable wait list for VR, the first arm will receive a Wii console and instructions to use it on the wait list and during VR. The second arm will receive a Wii console and instructions at the end of the waiting list and will use it during VR only and the control group will receive no Wii. All will spend the same time on the wait list and will receive identical assessments and VR

Detailed Description

None required

Recruitment & Eligibility

Status
TERMINATED
Sex
All
Target Recruitment
7
Inclusion Criteria
  • Unilateral vestibular loss
  • Uncompensated
  • Present for >6 months
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Exclusion Criteria
  • Age <18 years
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Study & Design

Study Type
INTERVENTIONAL
Study Design
PARALLEL
Arm && Interventions
GroupInterventionDescription
Wii during vestibular rehab onlyUse of Nintendo Wii Balance Gaming systemTo start Wii Balance Gaming from the beginning of vestibular rehabilitation.
Wii whilst on waiting list and rehabUse of Nintendo Wii Balance Gaming systemWii Balance Gaming whilst on waiting list for vestibular rehabilitation. To continue with Wii Balance Gaming until end of vestibular rehabilitation.
Primary Outcome Measures
NameTimeMethod
Dizziness Handicap Indext=18 weeks

Dynamic Gait index assessed by questionnaire at initial assessment (t=0) and then at 6 (midway through wait list), 12 (beginning of vestibular rehabilitation) and 18 weeks (end of vestibular rehabilitation)

Group 2 (Wii during Vestibular Rehab only) compared to Group 3 (Control)

Secondary Outcome Measures
NameTimeMethod
Modified Clinical Test of Sensory Interaction on Balancet=0 (at initial assessment), t=6 weeks, t=12 weeks, t=18 weeks

mCTSIB assessed by blinded assessor at initial assessment (t=0)and then at 12 (beginning of vestibular rehabilitation) and 18 weeks (end of vestibular rehabilitation)

Activity Specific Balance Confidence Scalet=0 (at initial assessment), t=6 weeks, t=12 weeks, t=18 weeks

Activity Specific Balance Confidence Scale assessed by questionnaire at initial assessment (t=0)and then at 6 (midway through wait list), 12 (beginning of vestibular rehabilitation) and 18 weeks (end of vestibular rehabilitation)

Dynamic Gait Index scoret=0 (at initial assessment), t=12 weeks, t=18 weeks

Dynamic Gait index assessed by blinded assessor at initial assessment (t=0)and then at 12 weeks (beginning of vestibular rehabilitation) and 18 weeks (end of vestibular rehabilitation)

Trial Locations

Locations (1)

Toronto General Hospital

🇨🇦

Toronto, Ontario, Canada

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