The Efficacy of Balance Gaming as an Adjunct to Vestibular Rehabilitation Therapy
- Conditions
- Vestibular DiseasesDisturbance; Balance, Labyrinth
- Interventions
- Other: Use of Nintendo Wii Balance Gaming system
- Registration Number
- NCT01305278
- Lead Sponsor
- University Health Network, Toronto
- Brief Summary
Patients with a unilateral vestibular loss often complain of dizziness and imbalance. Movement usually increases these symptoms often resulting in patients avoiding these movements, causing further limitations in their activities of daily living. Vestibular Rehabilitation (VR) involves a series of adaptation and balance exercises to improve symptoms of postural stability. There is evidence that stroke patients gain benefit in their rehabilitation from using gaming consoles (Nintendo Wii Balance) and we believe that similar advantages can be shown for balance patients. We plan a 3 arm study. As there is a considerable wait list for VR, the first arm will receive a Wii console and instructions to use it on the wait list and during VR. The second arm will receive a Wii console and instructions at the end of the waiting list and will use it during VR only and the control group will receive no Wii. All will spend the same time on the wait list and will receive identical assessments and VR
- Detailed Description
None required
Recruitment & Eligibility
- Status
- TERMINATED
- Sex
- All
- Target Recruitment
- 7
- Unilateral vestibular loss
- Uncompensated
- Present for >6 months
- Age <18 years
Study & Design
- Study Type
- INTERVENTIONAL
- Study Design
- PARALLEL
- Arm && Interventions
Group Intervention Description Wii during vestibular rehab only Use of Nintendo Wii Balance Gaming system To start Wii Balance Gaming from the beginning of vestibular rehabilitation. Wii whilst on waiting list and rehab Use of Nintendo Wii Balance Gaming system Wii Balance Gaming whilst on waiting list for vestibular rehabilitation. To continue with Wii Balance Gaming until end of vestibular rehabilitation.
- Primary Outcome Measures
Name Time Method Dizziness Handicap Index t=18 weeks Dynamic Gait index assessed by questionnaire at initial assessment (t=0) and then at 6 (midway through wait list), 12 (beginning of vestibular rehabilitation) and 18 weeks (end of vestibular rehabilitation)
Group 2 (Wii during Vestibular Rehab only) compared to Group 3 (Control)
- Secondary Outcome Measures
Name Time Method Modified Clinical Test of Sensory Interaction on Balance t=0 (at initial assessment), t=6 weeks, t=12 weeks, t=18 weeks mCTSIB assessed by blinded assessor at initial assessment (t=0)and then at 12 (beginning of vestibular rehabilitation) and 18 weeks (end of vestibular rehabilitation)
Activity Specific Balance Confidence Scale t=0 (at initial assessment), t=6 weeks, t=12 weeks, t=18 weeks Activity Specific Balance Confidence Scale assessed by questionnaire at initial assessment (t=0)and then at 6 (midway through wait list), 12 (beginning of vestibular rehabilitation) and 18 weeks (end of vestibular rehabilitation)
Dynamic Gait Index score t=0 (at initial assessment), t=12 weeks, t=18 weeks Dynamic Gait index assessed by blinded assessor at initial assessment (t=0)and then at 12 weeks (beginning of vestibular rehabilitation) and 18 weeks (end of vestibular rehabilitation)
Trial Locations
- Locations (1)
Toronto General Hospital
🇨🇦Toronto, Ontario, Canada