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Clinical Trials/NCT01305278
NCT01305278
Terminated
N/A

The Efficacy of Balance Gaming as an Adjunct to Vestibular Rehabilitation Therapy

University Health Network, Toronto1 site in 1 country7 target enrollmentMarch 2011

Overview

Phase
N/A
Intervention
Not specified
Conditions
Vestibular Diseases
Sponsor
University Health Network, Toronto
Enrollment
7
Locations
1
Primary Endpoint
Dizziness Handicap Index
Status
Terminated
Last Updated
9 years ago

Overview

Brief Summary

Patients with a unilateral vestibular loss often complain of dizziness and imbalance. Movement usually increases these symptoms often resulting in patients avoiding these movements, causing further limitations in their activities of daily living. Vestibular Rehabilitation (VR) involves a series of adaptation and balance exercises to improve symptoms of postural stability. There is evidence that stroke patients gain benefit in their rehabilitation from using gaming consoles (Nintendo Wii Balance) and we believe that similar advantages can be shown for balance patients. We plan a 3 arm study. As there is a considerable wait list for VR, the first arm will receive a Wii console and instructions to use it on the wait list and during VR. The second arm will receive a Wii console and instructions at the end of the waiting list and will use it during VR only and the control group will receive no Wii. All will spend the same time on the wait list and will receive identical assessments and VR

Detailed Description

None required

Registry
clinicaltrials.gov
Start Date
March 2011
End Date
June 2016
Last Updated
9 years ago
Study Type
Interventional
Study Design
Parallel
Sex
All

Investigators

Responsible Party
Principal Investigator
Principal Investigator

David Pothier

Assistant Professor

University Health Network, Toronto

Eligibility Criteria

Inclusion Criteria

  • Unilateral vestibular loss
  • Uncompensated
  • Present for \>6 months

Exclusion Criteria

  • Age \<18 years

Outcomes

Primary Outcomes

Dizziness Handicap Index

Time Frame: t=18 weeks

Dynamic Gait index assessed by questionnaire at initial assessment (t=0) and then at 6 (midway through wait list), 12 (beginning of vestibular rehabilitation) and 18 weeks (end of vestibular rehabilitation) Group 2 (Wii during Vestibular Rehab only) compared to Group 3 (Control)

Secondary Outcomes

  • Modified Clinical Test of Sensory Interaction on Balance(t=0 (at initial assessment), t=6 weeks, t=12 weeks, t=18 weeks)
  • Activity Specific Balance Confidence Scale(t=0 (at initial assessment), t=6 weeks, t=12 weeks, t=18 weeks)
  • Dynamic Gait Index score(t=0 (at initial assessment), t=12 weeks, t=18 weeks)

Study Sites (1)

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