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临床试验/CTRI/2024/11/076823
CTRI/2024/11/076823尚未招募不适用

Comparing the efficacy of virtual reality and conventional therapy on balance and anxiety reduction in adult stroke patients-A pilot study

Galgotias University1 个研究点 分布在 1 个国家目标入组 20 人开始时间: 2024年11月26日最近更新:

试验速览

阶段
不适用
状态
尚未招募
发起方
入组人数
20
试验地点
1
主要终点
Balance, during intervention for 4 weeks.

研究概览

简要总结

Brain strokes are a prevalent, severe, and incapacitating global health issue. Brain stroke is one of the primary causes of acquired adult impairment and the second or third most prevalent cause of death in the majority of countries. Since the majority of stroke patients will recover from their initial illness, the long-term effects on patients and their families typically have the largest impact on health. Over the following 20 years, there will likely be a rise in the prevalence of brain stroke- related morbidity. Even though there have been significant advancements in the medical treatment of stroke, the majority of post-brain stroke care will still depend on rehabilitative therapies in the absence of a generally available or efficient medical treatment. [1] Ischemic brain stroke, also known simply as ischemic stroke, occurs when a blood clot or other obstruction blocks blood flow to a part of the brain, resulting in a shortage of oxygen and nutrients. This interruption in blood supply leads to the death of brain cells in the affected area and can cause significant neurological impairment or disability. Ischemic strokes are categorized into two main types: thrombotic strokes, where a clot forms in one of the brain’s arteries, and embolic strokes, where a clot forms elsewhere in the body and travels to the brain. Prompt diagnosis and treatment are critical to minimize brain damage and improve outcomes for patients. [2]

Balance impairment after stroke refers to difficulties in maintaining postural stability and coordination due to the disruption of neural pathways that control balance. Following a stroke, patients often experience deficits in sensory processing, motor control, and proprioception, all of which are crucial for maintaining balance and preventing falls. This impairment can significantly affect an individual’s ability to perform daily activities and increase the risk of falls, which can further contribute to functional decline and reduced quality of life.[3] New approaches to improving rehabilitation results are promising, thanks to recent developments in psychological testing and technology. This study investigates the potential benefits of combining psychological evaluation and virtual reality technology to enhance post-stroke balance therapy. [4]

 Virtual reality technology, which include augmented reality (AR) and virtual reality (VR), have shown great promise in rehabilitation environments. These technologies provide dynamic, immersive environments that may be tailored to target certain motor impairments and balance deficits. [5] Conventional therapy for balance impairment following a stroke typically includes physical therapy and rehabilitation exercises designed to improve postural control, strength, and coordination. These therapies often involve balance training exercises, gait training, and functional tasks aimed at enhancing the patient’s ability to maintain stability and prevent falls. The approach may also include techniques such as proprioceptive training and cognitive strategies to address the complex nature of balance disturbances.[6]

Research has indicated that virtual reality (VR) - based therapies can enhance gait and balance by offering patients stimulating and adaptable training environments that push them beyond what traditional therapy can. VR apps, for example, can replicate a variety of situations that call for patients to adjust and react, encouraging neuroplasticity and functional recovery. [7]

In addition to technology advancements, psychological evaluations are essential for rehabilitation since they address mental health, stress, and anxiety. Studies reveal that psychological factors have a major impact on rehabilitation outcomes; patients who are more motivated and have better emotional states tend to recover more quickly. Therapists can improve overall rehabilitation effectiveness and recovery by customizing interventions to address psychological barriers identified by each patient by incorporating psychological assessments.[8] Anxiety is a complex emotional state characterized by persistent feelings of worry, fear, or apprehension that can interfere with an individual’s daily functioning. It is often accompanied by physical symptoms such as increased heart rate, muscle tension, and restlessness. Anxiety disorders are a group of mental health conditions that include generalized anxiety disorder, panic disorder, social anxiety disorder, and specific phobias, each with its own distinct symptoms and triggers. The prevalence of anxiety disorders underscores their impact on mental health and highlights the need for effective management strategies.[8], [9]

 A fresh approach to rehabilitation is presented via the combination of psychological assessment and virtual realignment technology. This study

explores the potential applications of this integrated approach to develop more individualized and successful stroke survivors’ rehabilitation regimens. The goal is to assess if using an integrated approach improves overall quality of life, increases patient engagement, and promotes better balance recovery. [9]

By combining the benefits of both modalities, VR and conventional physiotherapy may provide a more thorough approach to rehabilitation. While virtual reality therapy can improve engagement, motivation, and psychological well-being, traditional therapies offer the fundamental physical support required for recovery. Integrative approaches have demonstrated potential in enhancing psychological and physical outcomes, indicating that combining VR with standard treatments in a synergistic way may yield better benefits than using traditional methods alone. [10]

According to research, virtual reality (VR) can enhance balance by generating regulated and flexible environments that promote mobility and coordination without the limitations of a conventional therapeutic setting. Furthermore, it has been demonstrated that VR’s immersive quality improves psychological well-being by lowering the symptoms of anxiety and depression that stroke patients frequently face. VR integration into balance treatment regimens has the potential to improve psychological well-being in addition to physical balance, providing a dual-benefit strategy for stroke rehabilitation. [11]

研究设计

研究类型
Interventional
分配方式
Randomized
盲法
None

入排标准

年龄范围
18.00 Year(s) 至 80.00 Year(s)(—)
性别
All

入选标准

  • Adults aged 18-80 years, with diagnosis of stroke with hemiparesis or hemiplegia Male and female both included People able to walk Adult pt.
  • with stroke Acute phase Subacute phase Chronic phase.

排除标准

  • Include visual disorders Score less than 24 on MMSE (moderate cognitive impairment) Musculoskeletal disorder that hinder balance Migraine and peripheral neuropathy.

结局指标

主要结局

Balance, during intervention for 4 weeks.

时间窗: By using Berg Balance Scale in 4 weeks.

次要结局

  • Na(Na)

研究者

发起方
Galgotias University
申办方类型
Research institution
责任方
Principal Investigator
主要研究者

Komal Sehgal

Galgotias university

研究点 (1)

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