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Clinical Trials/ACTRN12620001372976
ACTRN12620001372976
Completed
未知

A randomised feasibility study assessing the effect of an active virtual reality gaming intervention on physical activity and mood in young men with mild to moderate depression as compared to a wait list control.

Western Sydney University0 sites30 target enrollmentDecember 22, 2020

Overview

Phase
未知
Intervention
Not specified
Conditions
depression
Sponsor
Western Sydney University
Enrollment
30
Status
Completed
Last Updated
3 years ago

Overview

Brief Summary

No summary available.

Registry
who.int
Start Date
December 22, 2020
End Date
April 2, 2022
Last Updated
3 years ago
Study Type
Interventional
Sex
Male

Investigators

Eligibility Criteria

Inclusion Criteria

  • Males, aged 18\-29 years.
  • \- Scoring mild (5\-9\) to moderate (10\-14\) for depressive symptoms on the PHQ\-9
  • \- Willing and physically able to participate in active VR gaming
  • \- Are sedentary or close to sedentary: up to 30 mins per week of moderate or greater intensity physical activity. This includes incidental activity such as cycling to work.
  • \- No increased in structured exercise or moderate or greater activity planned for within the trial period.
  • \- Has not stopped taking any pharmaceutical medication, complementary medicines or supplements specifically aimed at enhancing mood in the last three months.
  • \- Not currently be taking any pharmaceutical medication, complementary medicines or supplements specifically aimed at enhancing mood (e.g SSRI/SNRI medication, St John’s Wort)
  • \- Not currently undergoing any medical therapy or complementary strategies aimed at enhancing mood (e.g cognitive behavioural therapy).
  • \- Have reliable wifi internet connection, access to a smartphone to for screening and outcome apps, willing to use a Facebook account to log into the Oculus device.
  • \- Have a safe and clear 2 x 2m space at their place of residence in which to operate the gaming device.

Exclusion Criteria

  • \-Scoring moderately severe (15\-19\) or severe (20\-27\) for depressive symptoms on the PHQ\-9\.
  • \-Providing a positive response to question 9 \- Thoughts that you would be better off dead or of hurting yourself in some way”.
  • \-Providing a positive response to any questions on the Physical Activity Readiness Questionnaire (PAR\-Q)16
  • \-Physical issues which may potentially affect safe and fully operational participation in AVR gaming in a standing and moving posture, for example vision or balance issues such as vertigo.
  • \-Diagnosed with photosensitive epilepsy; possible increased seizure risk due to increased eye stimulation and brain affect
  • \-Have an implanted medical device such as a cardiac pacemaker, hearing aid or defibrillator that may be affected by magnets or components that emit radio waves in the headset or controllers.

Outcomes

Primary Outcomes

Not specified

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