ACTRN12620001372976
Completed
未知
A randomised feasibility study assessing the effect of an active virtual reality gaming intervention on physical activity and mood in young men with mild to moderate depression as compared to a wait list control.
Overview
- Phase
- 未知
- Intervention
- Not specified
- Conditions
- depression
- Sponsor
- Western Sydney University
- Enrollment
- 30
- Status
- Completed
- Last Updated
- 3 years ago
Overview
Brief Summary
No summary available.
Investigators
Eligibility Criteria
Inclusion Criteria
- •Males, aged 18\-29 years.
- •\- Scoring mild (5\-9\) to moderate (10\-14\) for depressive symptoms on the PHQ\-9
- •\- Willing and physically able to participate in active VR gaming
- •\- Are sedentary or close to sedentary: up to 30 mins per week of moderate or greater intensity physical activity. This includes incidental activity such as cycling to work.
- •\- No increased in structured exercise or moderate or greater activity planned for within the trial period.
- •\- Has not stopped taking any pharmaceutical medication, complementary medicines or supplements specifically aimed at enhancing mood in the last three months.
- •\- Not currently be taking any pharmaceutical medication, complementary medicines or supplements specifically aimed at enhancing mood (e.g SSRI/SNRI medication, St John’s Wort)
- •\- Not currently undergoing any medical therapy or complementary strategies aimed at enhancing mood (e.g cognitive behavioural therapy).
- •\- Have reliable wifi internet connection, access to a smartphone to for screening and outcome apps, willing to use a Facebook account to log into the Oculus device.
- •\- Have a safe and clear 2 x 2m space at their place of residence in which to operate the gaming device.
Exclusion Criteria
- •\-Scoring moderately severe (15\-19\) or severe (20\-27\) for depressive symptoms on the PHQ\-9\.
- •\-Providing a positive response to question 9 \- Thoughts that you would be better off dead or of hurting yourself in some way”.
- •\-Providing a positive response to any questions on the Physical Activity Readiness Questionnaire (PAR\-Q)16
- •\-Physical issues which may potentially affect safe and fully operational participation in AVR gaming in a standing and moving posture, for example vision or balance issues such as vertigo.
- •\-Diagnosed with photosensitive epilepsy; possible increased seizure risk due to increased eye stimulation and brain affect
- •\-Have an implanted medical device such as a cardiac pacemaker, hearing aid or defibrillator that may be affected by magnets or components that emit radio waves in the headset or controllers.
Outcomes
Primary Outcomes
Not specified
Similar Trials
Recruiting
Not Applicable
The effects of health coaching with accelerometer feedback on physical inactivity in older people at risk of fallsFallsSedentaryACTRN12617001186347The Queen Elizabeth Hospital80
Recruiting
Not Applicable
Investigating the effect of a weight loss intervention on kidney disease progression: a randomised controlled feasibility studyKidney diseaseObesityDiet and Nutrition - ObesityRenal and Urogenital - Kidney diseaseACTRN12622000069752Queensland University of Technology50
Recruiting
Phase 4
The Topical Trial: topical sevoflurane applied to chronic non-healing ulcer wounds for up to 30 daysChronic painful non-healing ulcersSkin - Other skin conditionsAnaesthesiology - Pain managementACTRN12621001093875Anaesthetic Research Department, Waikato Hospital30
Recruiting
Not Applicable
A randomized pilot study on the feasibility and efficacy of cognitive behavioural sex therapy (CBT-sex) as an adjunct short-term intervention for Peyronie’s diseaseN48.6Induratio penis plasticaDRKS00032190Klinik und Poliklinik für Urologie, Universitätsklinikum Hamburg-Eppendorf50
Completed
Not Applicable
Feasibility study investigating the efficacy and safety of hybeid endoscopic submucosal dissectioColorectal adenoma/intramucosal cancerJPRN-UMIN000022545TT Medical Center Tokyo Department of Gastroenterology10