跳至主要内容
临床试验/NCT05557149
NCT05557149已完成不适用

Development and Evaluation of a Virtual Reality Application for Eliciting Craving and Its Physiological Arousal in Cocaine Users

Laboratoire de Psychologie des Cognitions2 个研究点 分布在 1 个国家目标入组 11 人开始时间: 2021年3月31日最近更新:
适应症

试验速览

阶段
不适用
状态
已完成
发起方
入组人数
11
试验地点
2
主要终点
Cocaine Craving Intensity

研究概览

简要总结

Our study main objective is to test whether virtual reality exposure could elicit cocaine craving and its physiological arousal in cocaine users. Investigators aim to compare self-reported cocaine craving, self-efficacy to cope with craving and emotional states levels in 11 voluntary and adults cocaine users in 3 consecutive 10-mins conditions: Neutral VR (virtual reality exposure to neutral stimuli), Cocaine VR (virtual reality exposure to cocaine use-related stimuli) and Relaxation (respiratory relaxation).

研究设计

研究类型
Interventional
分配方式
Non Randomized
干预模型
Crossover
主要目的
Basic Science
盲法
None

入排标准

年龄范围
18 Years 至 —(Adult, Older Adult)
性别
All
接受健康志愿者

入选标准

  • - Cocaine use within the past 28 days

排除标准

  • Actual manic or hypomanic episode (MINI, Lecrubier and al., 1998)
  • Actual psychotic episode (MINI, Lecrubier and al., 1998)
  • Actual high suicidal risk (MINI, Lecrubier and al., 1998)
  • Being involved in incarceration procedure
  • Medical risk for safety while physiological arousal (e.g. cardiac disease)
  • Disability for performing virtual reality task (e.g. blindness or deafness)
  • Significant motion sickness symptoms (SSQ pre-post total score ≥ 15, Bimberg et al., 2020)

结局指标

主要结局

Cocaine Craving Intensity

时间窗: Immediatly after Neutral VR, Cocaine VR and Relaxation (10 mins between each measure)

Change in self-reported cocaine craving intensity between 3 consecutive interventions: Neutral VR, Cocaine VR and Relaxation (CCQ-Brief total score, french version; Karila and al., 2011). CCQ-Brief total score varies from 10 to 70 (higher score suggesting higher craving intensity).

次要结局

  • Negative Emotional States(Immediatly after Neutral VR, Cocaine VR and Relaxation (10 mins between each measure))
  • Self-Efficacy to Cope with Cocaine Craving without Using(Immediatly after Neutral VR, Cocaine VR and Relaxation (10 mins between each measure))
  • Positive Emotional States(Immediatly after Neutral VR, Cocaine VR and Relaxation (10 mins between each measure))

研究者

发起方
Laboratoire de Psychologie des Cognitions
申办方类型
Other
责任方
Principal Investigator
主要研究者

Thomas Lehoux

Ph.D. Candidate

Laboratoire de Psychologie des Cognitions

研究点 (2)

Loading locations...

相似试验