Digital Therapy in Shoulder Rehabilitation.
- Conditions
- Shoulder Pain
- Interventions
- Behavioral: PGBehavioral: CTRL
- Registration Number
- NCT05230056
- Lead Sponsor
- University of Padova
- Brief Summary
Digital therapy may provides real time visual feedbacks. Instrumented devices objectively quantify the patient's performance during rehabilitation and thus could be helpful for the personalization of the exercises.
The interactive ball of this trial allows measuring both movement and pressure applied on it. Therefore, the objectives of this study are: (i) to evaluate whether the use of a novel digital therapy gaming system was therapeutically relevant during shoulder rehabilitation; (ii) to understand whether the device was effective in improving patients' engagement in comparison to a control non-gaming rehabilitation program.
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- COMPLETED
- Sex
- All
- Target Recruitment
- 22
- impingement syndrome, capsulitis, tendon injuries, degenerative joint or tendon pathologies
- pain between 2/10 and 8/10 on a visual analogue scale
- post-surgical patients
- inability to perform active exercises
- peripheral neurological deficits
- cervical-brachialgia
- algodystrophy
Study & Design
- Study Type
- INTERVENTIONAL
- Study Design
- PARALLEL
- Arm && Interventions
Group Intervention Description PG PG - CTRL CTRL -
- Primary Outcome Measures
Name Time Method shoulder pain From baseline up to two weeks Shoulder pain by means of Visual Analogue Scale (no pain:0; maximal pain: 10)
shoulder strength From baseline up to two weeks Shoulder strength by means of an isometric maximal voluntary contraction measured in kilograms
- Secondary Outcome Measures
Name Time Method
Trial Locations
- Locations (1)
Nutrition and Exercise Lab, DSB, University of Padova
🇮🇹Padova, Italy