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mHealth App for Engagement in Care Among Youth Living With HIV

Not Applicable
Completed
Conditions
HIV/AIDS
Young Adults
Mobile Health
Interventions
Other: Mobile Health Application
Registration Number
NCT03587857
Lead Sponsor
University of California, San Francisco
Brief Summary

In the US, fewer than 6% of all youth living with HIV (YLWH) achieve HIV viral suppression. However, health disparities among youth extend across the entire HIV care continuum in that there is a strong association between younger age and later HIV diagnosis, lower engagement in care, lower levels of antiretroviral therapy (ART) adherence, and worse HIV clinical outcomes. In response to this critical public health dilemma, the investigators propose to develop a novel mobile health application ("app") to improve engagement in health care and ART adherence and to pilot test this mobile health app in 18-29-year-old YLWH residing in San Francisco.

The aims of this study are to:

Aim 1: Build on a theory-guided model and formative work to complete the development of a novel personalized mobile health app for improved HIV clinical outcomes among YLWH (includes field test of initial release to ensure adequate usability and engagement).

Aim 2: Conduct a six-month single arm pilot study to examine WYZ feasibility and acceptability among YLWH ( N = 76) living in the San Francisco Bay Area. Finally, the investigators will conduct in-depth qualitative interviews with a subset of participants (N = 20) and clinical team members (N = 10) whose patients participated in the pilot study.

The investigators hypothesize that this mobile health app will be feasible and acceptable and will result in improved HIV clinical outcomes. Upon completion, the investigators will be ready to test the efficacy of this app in a subsequent large-scale randomized control trial among a population that is disproportionately impacted by HIV and at elevated risk for poor clinical outcomes.

Detailed Description

WYZ is a modular, adaptive, and personalized intervention delivered via a mobile phone. It is grounded in the Information-Motivation-Behavioral Skills (IMB) model which has been valuable for understanding and guiding the development of interventions for complex health behaviors. WYZ was created in collaboration with 18-29 year-old YLWH using a Human-Centered Design (HCD) approach that emphasizes understanding the perspective of the users of the technology. WYZ is intended to improve engagement in HIV care by 1) enhancing medication adherence self-efficacy, 2) increasing awareness and use of community resources, 3) reducing barriers to communication between youth and their healthcare team, and 4) providing a secure platform for the formation of a supportive closed online community of YLWH.

The investigators will complete development of WYZ (1.0), field test the initial release with a cohort of 10 potential users over a period of three months to identify and address technical challenges, and develop a fully functioning version (WYZ 2.0) that can be used in a pilot investigation. The investigators will then conduct a six-month single-arm pilot study to examine WYZ feasibility and acceptability among (N = 76) YLWH (18-29 years old) who live and/or receive care in the San Francisco Bay Area. The objectives of this forthcoming phase are to refine the design so as to improve satisfaction and engagement with the intervention among YLWH and their healthcare providers.

The main outcomes of the pilot trial include feasibility and acceptability as indicated by meeting or exceeding proposed benchmarks. Feasibility will be assessed via user metrics by examining the participant's interactions with WYZ via a mobile analytics service called Flurry and backend (Salesforce) reporting tools. Acceptability will be examined during regular phone check-ins, a system usability scale (SUS), a satisfaction survey, and an exit qualitative interview.

In addition to feasibility measures, the investigators will calculate an engagement index (EI) for each participant. The EI has been detailed and used successfully in other mHealth interventions. The EI includes the following sub-indices: (1) click depth (number of pages a user views per session), (2) loyalty (measures how frequently users access the application during the study period), (3) recency (the time difference between each session the user accessed the application), (4) interaction (number of push notifications opened from those sent through the application), and (5) feedback (subjective measure of participants' satisfaction with the application).

Based on the data from participants in this pilot study, the investigators will develop a refined version of WYZ (3.0), which will be used in a future investigation to examine the efficacy of the intervention with a much larger sample.

Recruitment & Eligibility

Status
COMPLETED
Sex
All
Target Recruitment
83
Inclusion Criteria

Not provided

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Exclusion Criteria

Evidence of cognitive impairment or psychotic disorder that prevents one from understanding the purpose of the study and/or participating fully in study activities. This determination will be made by trained study staff in consultation with the principal investigator.

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Study & Design

Study Type
INTERVENTIONAL
Study Design
SINGLE_GROUP
Arm && Interventions
GroupInterventionDescription
Arm 1: InterventionMobile Health ApplicationAll YLWH who choose to enroll in the study will receive access to WYZ, the mobile health application. The participants will be asked to use the app for 6 months, during which the investigators will assess the feasibility and acceptability of WYZ. Based on this initial data, the investigators will refine and release a new version of the app (WYZ 3.0).
Primary Outcome Measures
NameTimeMethod
Feasibility: Rate of Participant Recruitment8 Months

Recruit at least 55 participants (i.e. 70% of target N)

Feasibility: Rate of Access of Health NewsBaseline To 6 Months

Percentage of participants who review health news at least once per week

Feasibility: Frequency of WYZ AccessBaseline to 6 Months

Percentage of participants who achieve an average of 1 log-in per week

Feasibility: Length of Session (Minutes)Baseline To 6 Months

Percentage of participants who achieve an average of 15 minutes in application per week

Feasibility: Rate of Use of Refill RemindersBaseline To 6 Months

Percentage of participants that use feature once monthly (if receiving 30-day ART supply)

Feasibility: Rate of Use of ART Adherence TrackingBaseline To 6 Months

Percentage of participants that track med adherence at least 3 times per week

Feasibility: Rate of Access of Laboratory DataBaseline To 6 Months

Percentage of participants that review laboratory data at least one-time per month

Feasibility: Rate of Communication With Clinical Team MembersBaseline To 6 Months

Percentage of participants who achieve an average of 1 communication exchange per month with clinical team member

Feasibility: Rate of Communication With PeersBaseline To 6 Months

Percentage of participants who achieve an average of one post or response to a post per week

Feasibility: Rate of Access of Event CalendarBaseline To 6 Months

Percentage of participants who review event calendar at least once per week

Feasibility: Time For Participant Onboarding (Minutes)Baseline To 6 Months

Average time to onboard new participant (including downloading app and reviewing app features)

Feasibility: Time To Maintain & Support (Minutes)Baseline To 6 Months

Average time required for administrative, maintenance, and support per participant per week (excludes 1st visit)

Secondary Outcome Measures
NameTimeMethod
Acceptability: Participant RetentionBaseline To 6 Months

Percentage of individuals who enrolled and completed the study at 6 months

Acceptability: System Usability ScoreBaseline To 6 Months

Ten-items, Likert scale (1-5), 1 is strongly disagree and 5 is strongly agree

To calculate the System Usability Score (SUS), first sum the score contributions from each item. Each item's score contribution will range from 0 to 4. For items 1,3,5,7,and 9 the score contribution is the scale position minus 1. For items 2,4,6,8 and 10, the contribution is 5 minus the scale position. Multiply the sum of the scores by 2.5 to obtain the overall value of System Usability (SU). SUS scores have a range of 0 to 100.

Acceptability: Satisfaction Acceptability QuestionnaireBaseline To 6 Months

Measure participant satisfaction with intervention delivered via mobile application at 6-months using a 30-item questionnaire (1 Excellent-6 Unsatisfied) administered through an online survey. An average score greater than or equal to 144 (80%) will be considered acceptable.

Trial Locations

Locations (1)

University of California San Francisco, Mission Bay Campus

🇺🇸

San Francisco, California, United States

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