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Validation of a 3D Instrumented Serious Game to Evaluate Upper Limb Impairments in Children With Neuromotor Disorders

Not Applicable
Not yet recruiting
Conditions
Brain Injury
Cerebral Palsy
Neurological; Disorder, Nervous System
Registration Number
NCT06774456
Lead Sponsor
University Hospital, Geneva
Brief Summary

The goal of this clinical trial is to validate an instrumented 3D serious game to assess upper limb impairments in children with neuromotor disorders. The main questions are:

* Does an instrumented 3D serious game can provide a set of validated upper limb movement features with good reliability, validity and responsiveness ?

* Does the instrumented 3D serious game could provide better immersion, adhesion, usability and satisfaction than a "classic" 3D protocol, thanks to the developped environment ?

Researchers will compare children with neuromotor disorders and typically developing children to assess discriminant validity of the new assessement.

Children with neuromotor disorders will have 2 visits to the hospital :

* Visit 1 : children will perform a validated 3D protocol and the instrumented 3D serious game

* Visit 2 : children will have a clinical examination and will perform the instrumented 3D serious game

Typically developing children will have one visit to the hospital. They will perform the instrumented 3D serious game.

Detailed Description

The instrumented 3D serious game (BE API 3.0) will be performed during a 3D motion analysis session. It is composed of:

* One screen (35 pouces)

* Game set up (2-handed joystick, turbo, shifter, dashboard, box, coins and buzzer) instrumented with sensors to link the game and measure grasp strength.

* Software: Unity software (version 2022.3.21f1, Unity Technologies, San Francisco, California, USA)

The game is composed of bimanual tasks integrated into a game scenario. The child is first equipped with markers on the UL and trunk, and he/she can then play the game. There are several tasks ('piloting missions') to evaluate specific UL movements. The UL movements are recorded when the child is playing. The instruments of the set-up (wheel, turbo, etc.) are connected to the game to play and can also be used as measurements (grip strength, etc.). The markers are then removed. The total duration of the game is about 30-45 minutes, including placing/removing markers and the game.

Recruitment & Eligibility

Status
NOT_YET_RECRUITING
Sex
All
Target Recruitment
40
Inclusion Criteria
  • Children with NMD

    • Informed Consent signed by the subject
    • Aged from 5 to 13 years,
    • Non-progressive neurological lesions (cerebral palsy, stroke, traumatic brain injury, etc.),
    • With sufficient grasp ability to perform the 3D protocol tasks (MACS level I to III),
  • TD children

    • Informed Consent signed by the subject
    • Aged from 5 to 13 years,
Exclusion Criteria
  • Children with neuromotor disorders

    • inability to follow the procedures of the investigation because of severe cognitive or visual disturbances,
    • upper limb (UL) disorders that may affect movement (fractures less than 6 months prior to participation, pain (visual analogic score (VAS) score > 0), etc.).
    • previous UL surgery, and botulinum toxin injections less than three months prior to participation,
  • TD children

    • Inability to follow the procedures of the investigation because of severe visual disturbances,
    • UL disorders that may affect movement (fractures less than 6 months prior to participation, pain (VAS score > 0), etc.).

Study & Design

Study Type
INTERVENTIONAL
Study Design
PARALLEL
Primary Outcome Measures
NameTimeMethod
Arm Profile ScoreBaseline and 2 weeks after

A kinematic index (upper limb movement feature) which reflects the severity of the deviations of the subject's movement compared with a group of typically developing children. The measure ranges from 0° to infinity. The measure is expressed in degrees. The higher the measure, the more abnormal the deviation is.

Secondary Outcome Measures
NameTimeMethod
KinematicsBaseline and 2 weeks after

Joint angular values, in degrees

Movement quality - smoothnessBaseline and 2 weeks after

A movement features obtained with 3D motion analysis (spectral arc length). No unit

Movement quality - trajectoryBaseline and 2 weeks after

A movement features obtained with 3D motion analysis (index of curvature), in degrees

Spatiotemporal - velocityBaseline and 2 weeks after

A movement features obtained with 3D motion analysis. Velocity, in meter/seconds

Spatiotemporal - durationBaseline and 2 weeks after

A movement features obtained with 3D motion analysis. Duration in seconds

ElectromyographyBaseline and 2 weeks after

muscle activity in microVolt

Muscle strength1 day

Muscle strength will be evaluated using the Medical Research Council scale (Paternostro-Sluga et al., 2008), a six-point ordinal scale from 0 to 5 in which 0 indicates no muscle contraction and 5 indicates normal strength. A composite strength score will be defined as the sum of the muscle weakness scores (total score: 0-80).

Muscle spasticity1 day

Muscle spasticity will be evaluated with the Modified Ashworth Scale (MAS) (Mutlu et al., 2008), a six-point ordinal scale, rating from 0 to 4 (possible scores: 0,1,1+,2,3,4). A score of 0 represents normal muscle tone, whereas a score of 4 corresponds to no possible movement due to rigidity. A composite spasticity score, rated from 0 to 5, will be defined as the sum of MAS scores for each child (total score: 0-80 \[16 muscles × 5 levels\]).

Muscle selectivity1 day

Muscle selectivity was evaluated using selective motor control (SMC) (Masson, n.d.), a five-point ordinal scale from 0 to 2, in increments of 0.5, in which a score of 2 corresponded to normal selectivity. A composite selectivity score was defined as the sum of the muscle selectivity scores (total score: 0-32).

Melbourne Assessment Test1 day

It is a valid and reliable criterion-referenced test of impaired upper limb movement quality. The final score is reported as 4 separate sub-scores, 1 for each item of movement quality, reported on a scale from 0-100%, where 100% corresponds to full functional capacity.

Assisting Hand Assessment (AHA)1 day

It is video recorded and rated using video-based scoring. It involves the evaluation of 22 bimanual activities. The total score ranges from 0 to 100 AHA-units; 100 AHA-units indicates normal spontaneous use of the impaired hand.

Abilhand-Kids1 day

It is a questionnaire of bimanual daily life activities addressed to parents. Parents are asked to rate their child's difficulty on a 3-level scale (range from 0 to 2) for 21 items. The manual ability scale is calibrated in logits (i.e., log-odds units).

Short Feedback Questionnaire1 day

It is a short post-immersive and presence questionnaire containing only six questions. Each item is rated from 0 to 5 (1 = not at all ; 5 = very much)

User Satisfaction Evaluation Questionnaire1 day

It is a questionnaire developed in order to evaluate user satisfaction with rehabilitation systems. It comprises six questions that can be rated on a Likert scale ranging from 1 (not at all) to 5 (very much).

System Usability Scale1 day

It is a questionnaire of usability. It is composed of 10 items. Only for the purpose of this study, the word "interface" in the items has been used interchangeably with the word "game". Each item's score ranged from 0 to 4. For items 1, 3, 5, 7 and 9 (odd-numbered items) the score contribution was the scale position minus 1. For items 2, 4, 6, 8 and 10 (even-numbered items) the score contribution was 5 minus the scale position. Next, we multiplied the sum of scores by 2.5 to obtain the overall System Usability value. SUS scores range from 0 to 100.

Trial Locations

Locations (1)

Geneva University Hospital

🇨🇭

Geneva, Switzerland

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