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Influence of Educational Stimuli From the Pé-de-Meia Program on Delay Discounting Propensity

Not Applicable
Not yet recruiting
Conditions
Delay Discounting
Interventions
Behavioral: School Retention and Completion Incentive Savings via Modified Iowa Gambling Task B
Behavioral: Iowa Gambling Task
Behavioral: School Retention and Completion Incentive Savings via Modified Iowa Gambling Task A
Registration Number
NCT06344455
Lead Sponsor
Federal Institute of Education, Science and Technology of the State of Mato Grosso
Brief Summary

The goal of this randomized clinical trial is to investigate how the Stay-and-Complete School Incentive Savings, part of the Pé-de-Meia Program, affects decision-making among low-income high school students, particularly their tendency towards delay discounting. This concept describes the preference for immediate gratifications over larger future rewards. The main questions it seeks to answer are:

Can exposure to the specific educational stimuli of the Pé-de-Meia Program alter students' propensity for delay discounting? How do different levels of delay discounting influence students' decision-making regarding their studies and the utilization of the program's incentives?

Participants will:

Engage in a modified version of the Iowa Gambling Task (IGT), a computerized game that simulates decision-making under uncertainty, adapted to reflect the stimuli and choices related to the Pé-de-Meia Program.

Complete questionnaires that measure their propensity for delay discounting and gather demographic and socioeconomic information.

Researchers will compare the outcomes among groups of students exposed to different types of stimuli (aligned with the program's objectives, contrasting, and a control group without modifications) to see if the specific financial and educational incentives of the Pé-de-Meia Program influence how students value immediate rewards compared to future benefits. This study is expected to contribute to the improvement of public educational policies, encouraging school retention and promoting the educational success of low-income adolescents.

Detailed Description

Not available

Recruitment & Eligibility

Status
NOT_YET_RECRUITING
Sex
All
Target Recruitment
120
Inclusion Criteria
  • Low-income high school students in the public system, registered in CadÚnico
Exclusion Criteria
  • Students with a formal psychological or psychiatric diagnosis

Study & Design

Study Type
INTERVENTIONAL
Study Design
PARALLEL
Arm && Interventions
GroupInterventionDescription
Divergent GroupSchool Retention and Completion Incentive Savings via Modified Iowa Gambling Task B-
Control GroupIowa Gambling Task-
Convergent GroupSchool Retention and Completion Incentive Savings via Modified Iowa Gambling Task A-
Primary Outcome Measures
NameTimeMethod
Delay Discounting 1up to 12 weeks

measured by the Monetary Choice Questionnaire (MCQ). 0.0 indicates an absence of discounting, meaning the individual values immediate and future rewards equally. This can be interpreted as a preference for delayed rewards or a long-term perspective.

0.5 indicates strong discounting, meaning the individual significantly devalues future rewards in favor of immediate ones. This is seen as an indication of high impulsivity

Delay Discounting 2up to 24 weeks

measured by the Monetary Choice Questionnaire (MCQ). 0.0 indicates an absence of discounting, meaning the individual values immediate and future rewards equally. This can be interpreted as a preference for delayed rewards or a long-term perspective.

0.5 indicates strong discounting, meaning the individual significantly devalues future rewards in favor of immediate ones. This is seen as an indication of high impulsivity

Secondary Outcome Measures
NameTimeMethod
Learningup to 24 weeks

The choice scores \[number of advantageous choices (deck C + D) minus the number of disadvantageous choices (deck A + B)\] will be calculated for each block of 20 trials. The range of possible choice scores was from -100 to +100 for each block.

Loss Frequency-Based Decision Strategyup to 24 weeks

To calculate the Loss Frequency-Based Decision Strategy, a score will be calculated based on the preference for decks with low loss frequency (B + D) over decks with high loss frequency (A + C). A score greater than 0 indicates loss aversion, showing a preference for decks that present less frequent losses.

decision-making performance under risk and uncertaintyup to 24 weeks

It will be calculated according to the standard scoring approach that evaluates long-term decision-making, considering the number of advantageous choices (deck C + D) minus the number of disadvantageous choices (deck A + B) over 100 trials. The higher the net financial value accumulated over time, the better the performance.

Therefore, the "best performance" in the IGT can more appropriately be defined as the outcome that provides the greatest net financial return at the end of the choices. This reflects the participant's ability to effectively manage risks and rewards, prioritizing choices that maximize financial gains over time, despite the fluctuations and uncertainties inherent to each choice.

loss aversionup to 24 weeks

Loss aversion will be measured through the Iowa Gambling Task, by the proportion of choices that avoid large losses. The minimum value (0) would indicate no loss aversion (i.e., the participant chooses equally among all decks, without avoiding the large losses). The maximum value (1, or 100%) would indicate a complete loss aversion (i.e., the participant always avoids choosing the decks with large potential losses).

A higher score in this context would indicate a greater aversion to loss, meaning that the participant is more inclined to avoid choices that could result in large losses, even if this may limit their potential gains.

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