Enhancing Vocational Support With a Virtual Reality Vocational Skills Building Application: Piloting VR4VR
试验速览
- 阶段
- 不适用
- 状态
- 尚未招募
- 发起方
- 入组人数
- 20
- 试验地点
- 3
- 主要终点
- Feasibility - recruitment rates
研究概览
简要总结
Unemployment is higher among young people who experience mental ill-health compared to the general population. This can have a lasting impact on young people, many of whom are highly motivated to gain employment and education. There are many challenges to seeking, gaining, and maintaining employment for young people. To address these challenges and help young people meet their employment and education goals, investigators have developed a VR intervention to support vocational skill building. The aim of the current study is to evaluate the feasibility, acceptability, and safety, of the Virtual Reality for Vocational Recovery (VR4VR) intervention. A small group of vocational specialists will support up to 20 young people with their vocational outcomes using VR4VR over a 3-6week period. Both young people and specialists will complete questionnaires related to acceptability of the intervention, including qualitative interviews. Data on feasibility and safety will also be collected. Results will inform whether VR is feasible, acceptable, and safe to support vocational outcomes within vocational services that support young people with mental health difficulties, potentially supporting further intervention development and larger trials.
研究设计
- 研究类型
- Interventional
- 分配方式
- Na
- 干预模型
- Single Group
- 主要目的
- Other
- 盲法
- None
入排标准
- 年龄范围
- 18 Years 至 25 Years(Adult)
- 性别
- All
- 接受健康志愿者
- 否
入选标准
- •A young person participant will be considered eligible for inclusion in this study if:
- •They are aged 18-25 seeking vocational support at participating vocational support programs
- •Have a named care-coordinator or key worker
- •Comfortable using a VR headset
- •Consent to recording of interview for transcription
排除标准
- •They lack fluency in English (spoken and written), since this is required to understand participate in the VR intervention;
- •They have a known diagnosis of a moderate intellectual disability, due to some of the content delivered during the intervention requiring a certain level of understanding.
- •As the therapy uses audio and visual means of communication, participants with impairments so severe that they cannot hear instructions, or are unable to see the virtual reality environments, cannot participate. Mild impairments can be accommodated, as sound volume can be turned up, and the Meta Quest headband is used to comfortably use glasses with the headset.
- •A vocational specialist or staff participant will be considered eligible for inclusion in this study if:
- •Presently work within a vocational program and hold a caseload of young people
- •Have worked with at least 5 young people within a vocational intervention.
- •Sufficient command of the English language
- •Consent to audio recording of interview
- •No exclusion criteria
- •A staff participant will be considered eligible for inclusion in this study if:
- •Presently work within a role supporting a vocational program
- •Sufficient command of the English language
- •Consent to audio recording of interview
- •No exclusion criteria
研究组 & 干预措施
Virtual reality for vocational recovery
Within standard vocational care, young people will receive a three-session (optional 4th) virtual reality training intervention to address key challenges associated with educational and employment attainment and maintenance.
Session 1: Approaching potential employers Session 2: Asking for reasonable adjustments Session 3: Managing customers
干预措施: Virtual reality for vocational recovery (Behavioral)
结局指标
主要结局
Feasibility - recruitment rates
时间窗: 6 months post intervention commencement
Rates of recruitment for the study (young people and vocational and service staff) based on an audit of study enrolment
Acceptability
时间窗: 6 weeks post intervention commencement
Acceptability as measured by the Theoretical Framework of Acceptability Measure delivered to young people and vocational specialists. Total mean score across the 7 TFA items will be reported, on a scale of 1 to 5, with 5 indicating greater acceptability.
Safety - adverse events
时间窗: 6 weeks post intervention commencement
The number of serious adverse events specifically related to the intervention or trial
Feasibility - consent rates
时间窗: 6 months post intervention commencement
Rates of consent for the study (young people and vocational and service staff) based on an audit of consent logs
次要结局
- Implementation - perceived barriers and enablers to use in practice(Through study completion an average of 6 months)
- Feasibility - attendance rates of assessments and sessions(6 weeks post intervention commencement)
- Feasibility - fidelity(6 months post intervention commencement)
- Feasibility - delivery of VR4VR(6 months post intervention commencement)
- Feasibility - VR utilisation(6 months post intervention commencement)
- Acceptability - cybersickness(6 weeks post intervention commencement)
- Acceptability - VR presence(6 weeks post intervention commencement)
- Effectiveness - Social and occupational functioning(6 weeks post intervention commencement)
- Effectiveness - Occupational self-efficacy(6 weeks post intervention commencement)
- Effectiveness - General self-efficacy(6 weeks post intervention commencement)
- Feasibility - intervention implementation(up to 6 months post intervention commencement)
- Vocational specialist confidence and competence(Immediately post-training)
