A Prospective Cohort Study to Identify Pathogenesis and Risk Factors on Internet Game and Smart Phone Addiction
Overview
- Phase
- N/A
- Intervention
- Not specified
- Conditions
- Adolescent Problems
- Sponsor
- National Clinical Research Coordination Center, Seoul, Korea
- Enrollment
- 2319
- Locations
- 1
- Primary Endpoint
- prevalence, incidence, relapse, and remission of internet gaming addiction, internet addiction, and smartphone addiction
- Status
- Completed
- Last Updated
- 7 years ago
Overview
Brief Summary
The aim of this cohort study is to observe the prevalence, incidence, relapse, and remission rates of online and/or smartphone game addiction among elementary and secondary school students in Korea. In addition the investigators are going to identify risk and protective factors, to determine whether online and/or smart phone game addiction is a primary or secondary problem, and to identify outcomes for individuals who become or stop being online and smart phone game addiction.
Detailed Description
Participants: Total 3,000 children will be enrolled the cohort and followed up for 4 years. Procedures: These students will be surveyed annually between 2015 and 2019. Surveys were conducted in classrooms by trained interviewer who had been trained by the research team assisted by the teachers. Measurements * usage and frequency of internet, internet game, and smartphone game etc. * interpersional relationship; with family members, peer group, and teacher etc. * personal characteristics; self esteem, social support, depression, anxiety, hyperactivity etc. * Socio-demographic factors
Investigators
Hyeon Woo Yim
Professor
National Clinical Research Coordination Center, Seoul, Korea
Eligibility Criteria
Inclusion Criteria
- •3rd, 4th, and 7th grade students of selected 15 elementary and secondary schools who provide consent both the students and their parents
Exclusion Criteria
- •does not provide consent
Outcomes
Primary Outcomes
prevalence, incidence, relapse, and remission of internet gaming addiction, internet addiction, and smartphone addiction
Time Frame: 2-year followup point
Secondary Outcomes
- depression, anxiety, attention deficit hyperactivity disorder, suicidality prevalence, incidence, relapse, and remission rate of internet gaming, internet, and smartphone addiction(2-year follow-up point and 4-year followup point)