MedPath

Virtual Reality Music in Geriatric Inpatients

Not Applicable
Recruiting
Conditions
Older Adult
Hospitalization
Registration Number
NCT06519253
Lead Sponsor
St. Mary's Research Center, Canada
Brief Summary

Older adults, especially those in acute care require accessible non-pharmacological interventions, such as music to improve their mental health. Immersive 360 virtual reality (VR), is an innovative technology that has been found to be feasible, safe, and enjoyable by older adults. However, VR based music intervention to improve older adults' mental health has not been studied in acute in-patient settings.

Detailed Description

Not available

Recruitment & Eligibility

Status
RECRUITING
Sex
All
Target Recruitment
30
Inclusion Criteria
  • Age of 60 years or older;
  • Medical stability to participate in the trial as determined by treating physician (defined as stable vital signs, absence of new medical events and deteriorating signs),
  • Admitted to the GAU (5 north) at St. Mary's hospital.
Exclusion Criteria
  • Medical instability which limits ability to participate in the study (unstable vital signs, delirium, new medical events, deteriorating signs),
  • Unablility to communicate in English or French,
  • Behavioural issues/delirium that limit participation in the study,
  • Those who have very severe dementia (using the Reisberg stage 7 which is defined by very limited communication ability, and dependence for all self-care
  • Those without sufficient auditory acuity to undergo assessment and participate in the intervention, which affects their ability to communicate their consent for this study and to listen to music
  • Ophthalmological conditions which affects their ability to participate in the immersive VR (recent eye surgery, severe macular degeneration, severe glaucoma, epilepsy and seizures, etc.).

Study & Design

Study Type
INTERVENTIONAL
Study Design
PARALLEL
Primary Outcome Measures
NameTimeMethod
Tolerability of the music VR program2 days

The intervention will be acceptable and well-tolerated according to the Simulator Sickness Questionnaire (SSQ). The SSQ questionnaire consists of 16 symptoms including fatigue, headache and nausea which are rated from 0 (none) to 4 (severe). Cut-off for tolerability is \< 10 over 64 years of age.

Feasibility of the music VR program2 Days

The recruitment goals will be met (n=30) within 6 months, attrition will be ≤ 20% for follow-up. Intervention drop-out will be ≤30% (i.e. fail to attend 50% of the intervention), and VR participants will have \<1 major technical issues

Acceptability of the music VR program2 Days

Participants randomized to VR will be willing to use VR again compared to the non-VR group. This means that they will have higher presences, according to the Slater-Usoh-Steed Presence Questionnaire (SUS) score 0-100, i.e. a significantly higher SUS score compared to the non-VR group. The intervention will be acceptable to patients and won't have an impact on the clinical load of the clinical team.

Secondary Outcome Measures
NameTimeMethod
Preliminary efficacy of the VR based music intervention in improving pain2 days

Compared to the non-VR group, the VR based music group will have a greater improvement in pain, using the Visual Analog Pain Scale

Preliminary efficacy of the VR based music intervention in improving positive emotions2 Days

Compared to the non-VR group, the VR based music group will have a greater improvement in positive emotions using the Visual Analog Mood

Trial Locations

Locations (1)

St.Mary's Research Centre

🇨🇦

Montréal, Quebec, Canada

St.Mary's Research Centre
🇨🇦Montréal, Quebec, Canada
Julia Chabot
Contact
julia.chabot@mcgill.ca
Harmehr Sekhon
Contact
harmehr.sekhon@mcgill.ca
Harmehr Sekhon, PhD
Principal Investigator
Julia Chabot, MD
Principal Investigator

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