Effect of video game while sitting on foam surface to improve balance in individuals with spinal cord injury.
- Conditions
- Health Condition 1: G55- Nerve root and plexus compressionsin diseases classified elsewhere
- Registration Number
- CTRI/2024/01/061789
- Lead Sponsor
- one
- Brief Summary
Not available
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- Open to Recruitment
- Sex
- Not specified
- Target Recruitment
- 0
Subjects with traumatic spinal cord injury with level of injury between T6-T12 (ASIA-A and ASIA-B)
Age 20 – 60 years
Sex: Both male and female
Subject with ability to sit unsupported for more than 30 sec.
Subjects with a minimum of active 90 degree of shoulder flexion.
Subjects having shoulder pain or injury and having any musculoskeletal disease that affect the exercise protocol.
Hearing and visual impairment
Cognitive problems
Subjects with acute case of injury and need ventilator assistance or hemodynamically unstable having any associated neurological condition.
Study & Design
- Study Type
- Interventional
- Study Design
- Not specified
- Primary Outcome Measures
Name Time Method Modified Functional Reach Test <br/ ><br> Spinal Cord Independence Measure <br/ ><br> <br/ ><br>Timepoint: For 4 weeks <br/ ><br>
- Secondary Outcome Measures
Name Time Method Sitting Star Excursion Balance Test <br/ ><br>Timepoint: For 4 weeks