Effect of Virtual reality-based balance program in healthy adults
Not Applicable
Active, not recruiting
- Conditions
- Healthy adults
- Registration Number
- TCTR20180430005
- Lead Sponsor
- ational Research Council of Thailand (NRCT)
- Brief Summary
Not available
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- Active, not recruiting
- Sex
- All
- Target Recruitment
- 12
Inclusion Criteria
1.No history of neuromuscular disease,
2.No disease of sensation,
3.No history of a musculoskeletal disease,
4.No intake of medications that affect the postural control system at least 12 hours prior to the experiment, and
5.No alcohol consumption 12 hours prior to the experiment.
Exclusion Criteria
1. Participants with dependent ambulation,
2. Participants who cannot communicate in Thai language, and
3. Subjects who have any diseases that affect the balance function.
Study & Design
- Study Type
- Interventional
- Study Design
- Not specified
- Primary Outcome Measures
Name Time Method game performance 6 trials/game, 3 games/day, 3 days/week for 4 weeks score during play a game in virtual reality system,postural control Before starting the training session and at the end of training session plantar pressure measurement (Matscan model 3150, Tekscan)
- Secondary Outcome Measures
Name Time Method motor learning 6 trials/game, 3 games/day, 3 days/week for 4 weeks learning curve that estimated by the mathematical models from score