跳至主要内容
临床试验/NCT01809470
NCT01809470Unknown不适用

Metabolic Response to Playing Video Games

University College, London1 个研究点 分布在 1 个国家目标入组 72 人开始时间: 2013年2月1日最近更新:
适应症
干预措施

试验速览

阶段
不适用
入组人数
72
试验地点
1
主要终点
Blood pressure

研究概览

简要总结

The study is investigating the metabolic response to playing competitive non-violent and competitive violent video games. The primary hypothesis is that the metabolic response in the violent game group will differ from the other two groups, due to activation of the stress response. The investigators are using an experimental approach, whereby 72 young men are randomised to one of three groups: watching television (TV), playing the non-violent video game 'FIFA2013', or playing the violent video game 'Call of Duty'. Participants arrive fasted, and are given a standardised breakfast. After measurements of weight, height and waist girth, they then are assigned to one of the three groups. Baseline blood pressure, heart rate and appetite/mood data are collected, along with a saliva sample for measurement of the 'stress' hormone, cortisol. The investigators will collect these data again at 4 time-points during the one hour game-playing session. At the end of the study, the allow the participants half an hour of rest, during which they can choose from a variety of sweet or savoury snacks. The investigators will compare the data from the three groups, to test whether changes in blood pressure, heart rate and salivary cortisol, as well as snack consumption, are greater in the group playing the violent game.

详细描述

Our study is investigating the metabolic response to playing competitive non-violent and competitive violent video games. Our primary hypothesis is that the metabolic response in the violent game group will differ from the other two groups, due to activation of the stress response.

We are using an experimental approach, whereby 72 young men are randomised to one of three groups: watching TV, playing the non-violent video game 'FIFA2013', or playing the violent video game 'Call of Duty'. All participants must already have some experience playing the two games, so that whichever group they are assigned to, they can comply with the protocol.

Participants arrive after an overnight fast, and are given a standardised breakfast (a muffin, approx 300 kcal, and a glass of water). After measurements of weight, height and waist girth, they then are assigned to one of the three groups, and allowed to familiarise themselves with the games console or TV. Baseline data on blood pressure (in triplicate, Accutor digital monitor), heart rate (Polar monitor) and appetite/mood (visual analogue scale) are collected, along with a saliva sample for measurement of the 'stress' hormone, cortisol, as well as satiety hormones sich as leptin and ghrelin. We will collect these data again at 4 time-points during the one hour game-playing session, by pausing the game or TV for 4 minutes at 15, 30, 45 and 60 minutes after the session starts.

At the end of the study, we allow the participants half an hour of rest, during which they can choose from a variety of sweet or savoury snacks or fruit, and several drinks.

We will compare the data from the three groups, to test whether changes in blood pressure, heart rate, appetite/mood and salivary hormones, as well as snack consumption, are greater in the group playing the violent game.

研究设计

研究类型
Interventional
分配方式
Randomized
干预模型
Parallel
主要目的
Basic Science
盲法
Single (Outcomes Assessor)

入排标准

年龄范围
18 Years 至 30 Years(Adult)
性别
Male
接受健康志愿者
是

入选标准

  • •BMI >25 kg/m2

排除标准

  • •weight change >3 kg in the previous three months
  • •psychiatric disorder
  • •uncontrolled hypertension
  • •coronary heart disease, heart failure and central or peripheral arteriopathies
  • •alcohol consumption > 21 units/week.

研究组 & 干预措施

Watching TV

Experimental

Watching TV (comedy, 'Friends') for 1 hour

干预措施: Watching TV (Behavioral)

FIFA2013

Experimental

Playing the video game 'FIFA2013' for 1 hour

干预措施: FIFA2013 (Behavioral)

Call of Duty

Experimental

Playing the video game 'Call of duty' for 1 hour

干预措施: Call of Duty (Behavioral)

结局指标

主要结局

Blood pressure

时间窗: Over the 90 minutes of the study

Systolic and diastolic blood pressure

次要结局

  • Stress(Over the 90 minute duration of the study)
  • Heart rate(Over the 90 minute duration of the study)
  • Appetite(Over the 90 minute duration of the study)
  • Satiety(Over the 90 minute duration of the study)

研究者

申办方类型
Other
责任方
Sponsor

研究点 (1)

Loading locations...

相似试验