Interventions to help the rehabilitation of patients with schizophrenia living in the community - Comparison of the virtual reality sports game (VRG)
Not Applicable
- Conditions
- Schizophrenia
- Registration Number
- JPRN-UMIN000023766
- Lead Sponsor
- Ishikawa Prefectural Nursing University Dept.of Psychiatric and Mental Health Nursing
- Brief Summary
Not available
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- Complete: follow-up complete
- Sex
- All
- Target Recruitment
- 8
Inclusion Criteria
Not provided
Exclusion Criteria
Other than the above
Study & Design
- Study Type
- Interventional
- Study Design
- Not specified
- Primary Outcome Measures
Name Time Method Cerebral blood flow measurement We measured cerebral blood flow while playing virtual reality games using functional near-infrared spectroscopy(fNIRS).
- Secondary Outcome Measures
Name Time Method Details of the survey 1.Basic characteristics 2.Measurement of general mental function 3.Cognitive function scale 4.HRQOL Scale (SF-36) 5.Measurement of physical function This is evaluated on the following six items of skillfulness and agility (Timed Up and Go), flexibility (functional reach test), balance (one-leg standing test with eyes open), gait (walk 10m at maximum force),muscle endurance (30-second chair test) and muscle force (grip strength).