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临床试验/NCT03033797
NCT03033797Unknown不适用

Augmentative and Alternative Communication in Games With Virtual Reality in Intellectual Disabilities

Faculdade de Medicina do ABC1 个研究点 分布在 1 个国家目标入组 165 人开始时间: 2016年3月8日最近更新:
适应症
干预措施

试验速览

阶段
不适用
入组人数
165
试验地点
1
主要终点
total reaction time

研究概览

简要总结

Background: Games using motion capture from webcam have become increasingly popular. A population that lacks much stimulus in the teaching-learning process has under-explored the benefits of this kind of games: The Intellectually Disabled. The aim of this study is to analyse the effectiveness of games with virtual reality in the total reaction time. Method: A convenience sample of 165 Intellectually Disabled participants will have their performance measured using a virtual reality game. The intervention is to play two different games twice, in two sessions with an interval of, at least, seven days between the sessions. Participants will be randomized between two raters, both master students.

研究设计

研究类型
Interventional
分配方式
Randomized
干预模型
Crossover
主要目的
Prevention
盲法
None

入排标准

年龄范围
7 Years 至 14 Years(Child)
性别
All
接受健康志愿者
否

入选标准

  • •All the children that uses to go the institution where the data collection will be realised (APAE).

排除标准

  • •Those who decline to participate
  • •Those who are not present in the two days of evaluation.

研究组 & 干预措施

MoviLetrando-MoveHero

Experimental

Half of the children will play first two different levels of the game MoviLetrando (2 minutes each) and, after the game MoveHero, more 2 minutes

干预措施: MoviLetrando (Device)

MoviLetrando-MoveHero

Experimental

Half of the children will play first two different levels of the game MoviLetrando (2 minutes each) and, after the game MoveHero, more 2 minutes

干预措施: MoveHero (Device)

MoveHero-MoviLetrando

Experimental

The other half of the children will play first 2 minutes of the game MoveHero and after, two different levels of the Game MoviLetrando, two minutes each.

干预措施: MoviLetrando (Device)

MoveHero-MoviLetrando

Experimental

The other half of the children will play first 2 minutes of the game MoveHero and after, two different levels of the Game MoviLetrando, two minutes each.

干预措施: MoveHero (Device)

结局指标

主要结局

total reaction time

时间窗: 6 minutes

decrease in time indicates a better performance

次要结局

  • time MoviLetrando(up to 15 days)
  • acerts MoviLetrando(up to 15 days)

研究者

申办方类型
Other
责任方
Principal Investigator
主要研究者

Regiani Guarnieri

Graphic Computer Specialist

Faculdade de Medicina do ABC

研究点 (1)

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