Augmentative and Alternative Communication in Games With Virtual Reality in Intellectual Disabilities
试验速览
- 阶段
- 不适用
- 入组人数
- 165
- 试验地点
- 1
- 主要终点
- total reaction time
研究概览
简要总结
Background: Games using motion capture from webcam have become increasingly popular. A population that lacks much stimulus in the teaching-learning process has under-explored the benefits of this kind of games: The Intellectually Disabled. The aim of this study is to analyse the effectiveness of games with virtual reality in the total reaction time. Method: A convenience sample of 165 Intellectually Disabled participants will have their performance measured using a virtual reality game. The intervention is to play two different games twice, in two sessions with an interval of, at least, seven days between the sessions. Participants will be randomized between two raters, both master students.
研究设计
- 研究类型
- Interventional
- 分配方式
- Randomized
- 干预模型
- Crossover
- 主要目的
- Prevention
- 盲法
- None
入排标准
- 年龄范围
- 7 Years 至 14 Years(Child)
- 性别
- All
- 接受健康志愿者
- 否
入选标准
- •All the children that uses to go the institution where the data collection will be realised (APAE).
排除标准
- •Those who decline to participate
- •Those who are not present in the two days of evaluation.
研究组 & 干预措施
MoviLetrando-MoveHero
Half of the children will play first two different levels of the game MoviLetrando (2 minutes each) and, after the game MoveHero, more 2 minutes
干预措施: MoviLetrando (Device)
MoviLetrando-MoveHero
Half of the children will play first two different levels of the game MoviLetrando (2 minutes each) and, after the game MoveHero, more 2 minutes
干预措施: MoveHero (Device)
MoveHero-MoviLetrando
The other half of the children will play first 2 minutes of the game MoveHero and after, two different levels of the Game MoviLetrando, two minutes each.
干预措施: MoviLetrando (Device)
MoveHero-MoviLetrando
The other half of the children will play first 2 minutes of the game MoveHero and after, two different levels of the Game MoviLetrando, two minutes each.
干预措施: MoveHero (Device)
结局指标
主要结局
total reaction time
时间窗: 6 minutes
decrease in time indicates a better performance
次要结局
- time MoviLetrando(up to 15 days)
- acerts MoviLetrando(up to 15 days)
研究者
Regiani Guarnieri
Graphic Computer Specialist
Faculdade de Medicina do ABC
