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临床试验/NCT06409598
NCT06409598已完成不适用

Efficacy of NOn-immersive Virtual Reality Adapted Telerehabilitation Exercises for Upper Limb Function and Balance (NOVEL) Program in Stroke Patients: A Mixed Method Pilot Feasibility Study.

University of Exeter2 个研究点 分布在 1 个国家目标入组 27 人开始时间: 2024年7月31日最近更新:
适应症
干预措施

试验速览

阶段
不适用
状态
已完成
入组人数
27
试验地点
2
主要终点
Proportion of ineligible participants out of screened patients

研究概览

简要总结

Strokes are estimated to be the third most common cause of death in the world and the second most common cause of disability. Recently, the incidence of stroke has increased due to population aging. It is common for stroke survivors to experience a functional decline in their capacity to carry out daily activities as a consequence of their increasing dependence, which ultimately affects motivation levels, self-efficacy, and quality of life. Following a stroke, people often experience problems with upper limb function. Over half of people with upper limb impairments who have suffered a stroke continue to experience problems months or years afterward.

A significant amount of rehabilitation is necessary to obtain meaningful recovery in the upper extremities and balance, but such interventions are difficult to access.

As a cutting-edge method of neurorehabilitation, extended reality technology like virtual reality provides a more intensive simulation of functional activities than traditional physical therapy methods (aerobic, resistance, flexibility exercises, balance and coordination training, and functional exercises. The non-immersive type of VR can provide the patient with a safe experience so they can practice their exercises using gamification features integrated into the VR system, while remaining aware of their surroundings.

According to the most recently published studies, there is promising evidence regarding the use of home-based exercises in stroke management especially after the Covid-19 pandemic. However, there is still a gap in identifying the evidence for using non-immersive home-based virtual reality exercises as telerehabilitation on the upper limb function and balance motor outcomes, adherence, and compliance with rehabilitation programs. In addition, no study have evaluated the validity and fidelity of the gamified features that can be added to the non-immersive VR exercises in terms of improving patient adherence and experience to their rehabilitation program. Moreover, the investigators still need rigorous qualitative studies to explore patient experiences after doing these exercises at home with remote monitoring from their rehabilitation team.

详细描述

Physical recovery from stroke requires very large numbers of high-quality repetitive, task-directed movements, conventionally delivered face-to-face by therapists and assistants. Stroke is the single largest cause of complex disability in the UK [NHS LTP]. Around 100,000 people have a stroke in the UK each year and there are currently about 1.2 million UK stroke survivors. The annual UK cost of formal social care for people with stroke in 2015 was estimated at £5.2 billion and is expected to more than triple by 2035. Strokes are estimated to be the third most common cause of death in the world and the second most common cause of disability. Recently, the incidence of stroke has increased due to population aging. It is common for stroke survivors to experience a functional decline in their capacity to carry out daily activities as a consequence of their increasing dependence, which ultimately affects motivation levels, self-efficacy, and quality of life.

Following a stroke, people often experience problems with upper limb function. Over half of people with upper limb impairments who have suffered a stroke continue to experience problems months or years afterward. A common symptom of these upper limb impairments is difficulty moving and coordinating the arms, hands, and fingers, which may make it challenging to carry out daily tasks such as eating, dressing, and cleaning. Enhancing arm function is, therefore, an essential component of rehabilitation. An array of possible interventions have been developed, including different exercises or training, specialist equipment or techniques (splints), or the use of a drug to facilitate arm movement (Botox injections).

In stroke patients, balance impairment is one of the biggest obstacles to independence. Balance could be classified into static balance and dynamic balance. Many peope with stroke experience reduced balance due to deficits in motor control. Maintaining an upright posture to maintain balance requires good motor control; poor postural control adversely affects balance. In stroke patients, decreased static and dynamic balance poses a significant risk for falls and limits their ability to perform daily tasks. Therefore, restoring functional balance is one of the main goals of stroke rehabilitation, and restoring proper postural control is essential in order to be able to carry out daily living activities independently.

A significant amount of rehabilitation is necessary to obtain meaningful recovery in the upper extremities and balance, but such interventions are difficult to access. Inpatient rehabilitation is generally only permitted for a short period of time, and outpatient rehabilitation is limited in duration. Accordingly, home-based rehabilitation plays a crucial role in the rehabilitation continuum, allowing continuous and sufficient rehabilitation over a prolonged period of time, thereby improving function. Home-based rehabilitation or self-training are also important considering patients' mobility issues, transportation problems, or caregiver issues when trying to access rehabilitation facilities.

Its virtual environment provides users with the opportunity to learn and practice their exercise in a highly motivating and adherence-enhancing environment utilizing motivational gamified elements; music, exercise scenarios, visual or auditory feedback in order to provide a number of advantages for motivating behavior change. The user experiences the virtual environment through visual and audio feedback using a head-mounted device, flat screen, or projection system. It presents the opportunity for motor learning by testing the user's ability to solve problems and master real-world skills in a virtual environment by giving feedback. In considering all of the gamified features that are included in a rehabilitation program, it is important to ensure that they achieve the objectives of the rehabilitation program in which they are incorporated (validity).

研究设计

研究类型
Interventional
分配方式
Randomized
干预模型
Parallel
主要目的
Treatment
盲法
Single (Outcomes Assessor)

盲法说明

The outcome assessor will be blinded from knowing if the participant assigned to the experimental or the control group.

入排标准

年龄范围
18 Years 至 —(Adult, Older Adult)
性别
All
接受健康志愿者

入选标准

  • Age > 18 years old.
  • Having stroke for more than 6 months (early or late chronic stage).
  • Not participating in any other rehabilitation study.
  • Able to read in English.
  • Has good internet connection at home, or can the investigator give them a sim card.
  • Score ≤2 on the Modified Ashworth Scale.
  • Any degree of upper limb impairment due to stroke (Fugl-Meyer Assessment (FMA)-UE score <57).
  • Having sufficient space at home.
  • The participant should have a laptop, computer at their home, if they don't have any of that, the investigator can loan them a laptop.

排除标准

  • Having severe arm, leg, or spine contractures, or deformities (MAS 3 or 4).
  • Having any medical contraindications (seizure disorders, symptomatic shoulder subluxation, artificial cardiac pacemaker device, persistent shoulder pain (> 5 on VAS scale as an average).
  • To ensure patients had sufficient cognitive abilities to participate in training and evaluation and to provide informed consent, the investigators will exclude patients diagnosed with - serious aphasia (cannot read the instructions) or cognitive dysfunction (inability to understand and follow two-stage instructions given by the investigators.
  • To avoid potential confounding effects associated with other treatments, patients with any history of virtual reality upper-limb training or who received a botulinum toxin injection within 16 weeks before enrolment will be excluded.
  • Insufficient motor control to move the avatar on the screen.
  • Concurrent enrolment in another investigational study.
  • Pregnancy (self reported).

研究组 & 干预措施

Non-immersive virtual reality intervention

Experimental

The experimental group will receive the NOVEL (NOn-immersive Virtual reality Exercises for for upper Limb function and balance) program. This adapted program consists of 4 different non-immersive home-based virtual reality exercise games tailored for upper limb and static balance training combined with motivational strategies (performance feedback, automated progression, exercise gamification) and previously used with non-stroke populations. A videoconferencing or phone call session will be done with the main researcher once per week (Asynchronous with the sessions) to check for any technical difficulties, monitor the progression of the exercises and the progression of the difficulty levels).

Dose of exercises: the participant will have to use the exercise platforms for a minimum of 1 hour per day for 5 days per week. The total period of the intervention will be 8 weeks.

干预措施: Non-immersive virtual reality home-based exercise. (Other)

Usual care

No Intervention

Stroke survivors assigned to the control group will continue to receive their usual care in accordance with local policies and practices. Usually, there is no available formal rehabilitation protocol for stroke survivors in the chronic stage of their recovery , but they are considered for long-term management and secondary prevention. No attempt will be made to discourage the provision of additional care, to ensure that usual care is provided. As part of the usual care trial, patients' activity records will be monitored by the researcher, in order to record any stroke care that can be provided to the patients during the trial period.

结局指标

主要结局

Proportion of ineligible participants out of screened patients

时间窗: During the screening process

Total number of participants who are ineligible with their reasons.

Retention rate of the participants

时间窗: Recorded at week 8 at the end of delivering the intervention.

Retention rate is defined as proportion of people that finished the exercise programme after 8 weeks. Retention data will be assessed based on (i) proportion of participants with complete outcome assessment; (ii) number of discontinuation and reasons.

Success rate of obtaining consent from those eligible participants

时间窗: During the enrolment process

Number of participants enrolled/randomised

Total number of adverse events reported by the participants using their workbook.

时间窗: Recorded at week 8 at the end of delivering the intervention.

Adverse events are any unfavourable experiences reported by participants during the study (regardless of whether these were related to the intervention). Participants in intervention and control groups will be asked to report any adverse events throughout the intervention period in their workbook and report any adverse effect to the researcher during the weekly meeting.

Proportion of eligible participants out of screened participants

时间窗: During the screening process

Total number of participants who pass the screening phase.

Adherence of the participants

时间窗: Recorded at week 8 at the end of delivering the intervention.

Adherence is defined as the number and proportion of scheduled sessions undertaken by the participants.

次要结局

  • Change from baseline in upper limb function on action research arm test (ARAT) at week 8.(Completed at baseline and 8 weeks after receiving the intervention or the usual care.)
  • Change from baseline in upper limb function on The Motor Activity Log test at week 8.(Completed at baseline and 8 weeks after receiving the intervention or the usual care.)
  • Change from baseline in balance on Berg Balance Scale (BBS) at week 8.(Completed at baseline and 8 weeks after receiving the intervention or the usual care.)
  • Participant experience using semi-structured interviews at the end of receiving the intervention or the usual care.(completed after week 8.)
  • Change from baseline in upper limb function on Fugl-Meyer Assessment for Upper Extremity (FMA-UE) test at week 8.(Completed at baseline and 8 weeks after receiving the intervention or the usual care.)
  • Change from baseline in balance confidence on Activities-Specific Balance Confidence(ABC) scale at week 8.(Completed at baseline and 8 weeks after receiving the intervention or the usual care.)
  • Change from baseline in trunk control on Trunk Impairment Scale (TIS) at week 8.(Completed at baseline and 8 weeks after receiving the intervention or the usual care.)
  • User experience on User experience questionnaire (UEQ) at week 8.(Completed at week 8 after receiving the intervention.)
  • Physical activity enjoyment on Physical activity enjoyment scale (PACES) at week 8.(Completed at week 8 after receiving the intervention.)
  • Change from baseline in quality of life on the EuroQol five-dimension scale (EQ-5D) at week 8.(Completed at baseline and 8 weeks after receiving the intervention or the usual care.)

研究者

申办方类型
Other
责任方
Sponsor

研究点 (2)

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