The Effect of Virtual Reality Treadmill-Based Gait Training on Gait and Balance Ability in Chronic Stroke Patients
- Conditions
- HemiplegiaStroke
- Interventions
- Other: Conventional Therapy Group (CT)Device: Virtual Reality-Treadmill Training Group (VTT)
- Registration Number
- NCT06557681
- Lead Sponsor
- Yonsei University
- Brief Summary
Walking independence is one of the most important goals for stroke patients and a major factor influencing their return to society after the onset of stroke. Stroke patients experience walking difficulties due to hemiplegia and have an increased risk of falls due to impaired balance ability. Recent studies have shown that treadmill-based walking training incorporating virtual reality can help improve walking and balance functions in actual stroke patients. However, there are few randomized clinical trials with control groups, highlighting the need for further research to ensure the reliability of clinical effects.
Therefore, this study aims to investigate the impact of treadmill-based training incorporating virtual reality on walking and balance functions. The training equipment to be used is the C-mill VR+ device, which enables walking training and assessment, balance training and assessment, and obstacle training using a front screen and treadmill videos. The investigators intend to thoroughly examine the walking ability and balance ability of the subjects obtained through this equipment, along with various evaluation tools.
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- ACTIVE_NOT_RECRUITING
- Sex
- All
- Target Recruitment
- 30
- Adult patients aged 19 years or older.
- Confirmed diagnosis of stroke by a neurologist or neurosurgeon through radiological methods such as CT or MRI.
- Chronic hemiplegic stroke patients, six months post-stroke onset.
- Patients with a Functional Ambulatory Category score of 3 or higher.
- Patients with a Mini-Mental State Examination (MMSE) score of 10 or higher, who understand the study, are willing to participate voluntarily, and have given consent to participate.
- Acute/subacute stroke patients within six months of stroke symptom onset.
- Patients with quadriplegia.
- Patients with ataxia.
- Patients with severe joint contracture of the lower limbs that makes wearing orthotics difficult.
- Patients with neurological, musculoskeletal, or cardiopulmonary diseases that affect walking.
- Any other cases deemed inappropriate for participation by the researcher.
Study & Design
- Study Type
- INTERVENTIONAL
- Study Design
- PARALLEL
- Arm && Interventions
Group Intervention Description Control Group Conventional Therapy Group (CT) Receives conventional therapy (physical therapy) Experimental Group Virtual Reality-Treadmill Training Group (VTT) Receives conventional therapy (physical therapy)
- Primary Outcome Measures
Name Time Method Time Up and Go (TUG) Baseline (Pre-intervention) and immediately after intervention completion (6 weeks after intervention start) The Timed Up and Go (TUG) test is a simple and reliable assessment used to evaluate a patient's mobility and balance abilities. During the test, the patient starts seated in a chair, then stands up, walks 3 meters to a designated marker, turns around, walks back to the chair, and sits down. The time taken to complete this sequence is measured. Shorter completion times indicate better mobility and balance. The TUG test is widely used to assess walking ability and fall risk in various conditions, including stroke and geriatric disorders.
- Secondary Outcome Measures
Name Time Method
Trial Locations
- Locations (1)
Department and Research Institute of Rehabilitation Medicine, Yonsei University College of Medicine
🇰🇷Seoul, Korea, Republic of