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临床试验/NCT05506852
NCT05506852
已完成
不适用

Training Executive Control in Cognitively Healthy Aging: the Web-based Breakfast Game

Columbia University1 个研究点 分布在 1 个国家目标入组 38 人2023年1月17日

概览

阶段
不适用
干预措施
Web-based training strategy
疾病 / 适应症
Healthy Aging
发起方
Columbia University
入组人数
38
试验地点
1
主要终点
Changes in the Breakfast Game Performance: Number of Tables Set Score
状态
已完成
最后更新
上个月

概览

简要总结

Executive control processes involve initiate, coordinate, synchronize, and regulate elemental cognitive functions for the conduct of goal-directed behavior. The proposed research investigates whether exposure to a web-based training protocol designed to enhance executive control processes will improve cognitive performance in cognitively healthy older adults.

详细描述

The proposed research investigates whether exposure to a web-based training protocol designed to enhance executive control / multi-tasking abilities will improve cognitive performance in healthy older adults. Cognitively normal adults aged 60-75 will be randomized into two experimental groups: 1) Web-based game with training strategy; 2) Web-based game without training strategy (Active Control). All participants (groups 1 and 2) will be instructed to play the complex, high-demand online game, Breakfast Game, for 14 one-hour sessions over 5 weeks.

注册库
clinicaltrials.gov
开始日期
2023年1月17日
结束日期
2024年7月30日
最后更新
上个月
研究类型
Interventional
研究设计
Parallel
性别
All

研究者

责任方
Principal Investigator
主要研究者

Sharon Sanz Simon

Principal Investigator

Columbia University

入排标准

入选标准

  • Age 60-75
  • Willingness to adhere to training protocol
  • Adequate English proficiency

排除标准

  • Low test scores (below 26 on the Montreal Cognitive Assessment)
  • Known history of cognitive impairment, dementia, stroke, seizure disorder, or other neuropsychiatric condition judged to impact cognitive performance.
  • Taking medications known to influence cognitive performance.
  • Sensory (e.g. visual, auditory) or physical (e.g. severe arthritic, orthopedic, neurologic) impairment incompatible with use of a standard computer workstation.
  • Enrolled in a concurrent study that could affect the outcome of this study.

研究组 & 干预措施

Strategy Training

Participants will play the Breakfast Game with training strategy.

干预措施: Web-based training strategy

Regular Approach

Participants will play the Breakfast Game without training strategy.

干预措施: Web-based regular training (no strategy)

结局指标

主要结局

Changes in the Breakfast Game Performance: Number of Tables Set Score

时间窗: Assessed at training session 1, week 1; training session 12, approximately 6 weeks. Data is reported for the change between session 1 and 12

Change in the total number of tables set. In the computerized task, participants are asked to set tables for four guests. When finished, one point is given. Higher scores represent a better outcome. This metric represents a change in the score = the higher means improvement in the performance. The total score ranges between 0 and 12; the total change score ranged from -3 to +3.

Changes in the Breakfast Game Performance: Cooking Time Range of Stop Times Scores

时间窗: Assessed at training session 1, week 1; training session 12, approximately 6 weeks. Data is reported for the change between session 1 and 12

Change in cooking time (milliseconds) between food items. In the computerized task, participants are asked to cook different food types. Scores reflect the difference between the first and last food item that was stopped cooking. Lower scores (closest to zero) represent a better outcome. This metric represents a change in the score = the lower means improvement on the performance. The total score ranges between 0.3 and 315; the total change score ranges from -40 to +40.

Change in Breakfast Game Performance: Cooking Time Discrepancy Scores

时间窗: Assessed at training session 1, week 1; training session 12, approximately 6 weeks. Data is reported for the change between session 1 and 12

Change in cooking time (milliseconds) in each food type. In the computerized task, participants are asked to cook different food types. Scores reflect the average absolute values of the difference between the required and actual cooking time of each item. Lower scores (closest to zero) represent a better outcome. This metric represents a change in the score = the lower means improvement in the performance. The total score ranges between 0.3 and 175; The total change score ranges from -20 to +20.

Transfer to Complex Executive/Attention Control Measure (Proximal Outcome).

时间窗: Within the 2 weeks before intervention starts; and the 6th week, after the last (12th) training session. (Measure represent change between pre and post training)

Accuracy on the Alphanumeric Task. This metric represents a change in the score. The higher the means more improvement in the performance. The total change score ranged from -0.1 to +0.1

次要结局

  • Transfer to Executive Functions Composite Z-Score (Distal Outcome)(Within the 2 weeks before intervention starts; and the 6th week, after the last (12th) training session. (Measure represent change between pre and post training))
  • Transfer to the General Self-efficacy Scale (Distal Outcome)(Within the 2 weeks before intervention starts; and the 6th week, after the last (12th) training session. (Measure represent change between pre and post training))
  • Transfer to Beck Depression Inventory (Distal Outcome)(Within the 2 weeks before intervention starts; and the 6th week, after the last (12th) training session. (Measure represent change between pre and post training))
  • Transfer to Beck Anxiety Inventory (Distal Outcome)(Within the 2 weeks before intervention starts, and the 6th week, after the last (13th) training session. (Measure represent the change between pre and post training))
  • Transfer to Cognition-Leisure Questionnaire (Distal Outcome)(Within the 2 weeks before intervention starts, and the 6th week, after the last (12th) training session. (Measure represent the change between pre and post training))

研究点 (1)

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