MedPath

Innovations in Biofeedback and Its Use in Mental Health

Not Applicable
Withdrawn
Conditions
Biofeedback, Psychology
Anxiety
Registration Number
NCT03618121
Lead Sponsor
East Tennessee State University
Brief Summary

This study investigates the use of new technologies in "biofeedback gaming" and their potential for use as a treatment for stress and anxiety. Biofeedback training is typically accomplished through devices that measure heartrate variability (HRV), galvanic skin response (GSR), or electroencephalogram (EEG). Typically, the use of this equipment requires a practitioner with specialized training in reading and interpreting HRV, GSR, and/or EEG. However, recent advances in technology have made biofeedback devices more readily available to the general public, and some commercial devices are now being sold. This study investigates the utility of these commercial devices with a mild clinical population. In this study, participants use two tools for biofeedback training, one is called "The Pip," described in Group C, below, and another is a computer game called Nevermind, described in Groups A and B, below. These are compared against a control group (group D), which is standard relaxation training without biofeedback.

Detailed Description

Not available

Recruitment & Eligibility

Status
WITHDRAWN
Sex
All
Target Recruitment
Not specified
Inclusion Criteria

Not provided

Exclusion Criteria

Not provided

Study & Design

Study Type
INTERVENTIONAL
Study Design
PARALLEL
Primary Outcome Measures
NameTimeMethod
Beck Anxiety InventoryBaseline, post-treatment change in outcome 4 days after session 8, and follow-up change in outcome 6-weeks after session 8.

21-item symptom checklist. Total score will be used as outcome. Total score ranges from 0-63, with higher scores indicating more anxiety.

Anxiety Disorders Interview Schedule - 5 (ADIS-5)Baseline, post-treatment change in outcome 4 days after session 8, and follow-up change in outcome 6-weeks after session 8.

Diagnostic interview for anxiety disorders

COPEBaseline, post-treatment change in outcome 4 days after session 8, and follow-up change in outcome 6-weeks after session 8.

60-item measure assessing a broad range of coping responses. There are 15 subscales, each representing a different coping skill and each ranging in score from 4-16, with higher scores indicating more frequent usage of each of the 15 measured coping skills.

Perceived Stress ScaleBaseline, post-treatment change in outcome 4 days after session 8, and follow-up change in outcome 6-weeks after session 8.

10-item measure of perceived stress. Total score used as primary outcomes. Total scores range from 0-40 with higher scores indicating higher levels of perceived stress.

Secondary Outcome Measures
NameTimeMethod
Functional outcome (sleep)Baseline, post-treatment change in outcome 4 days after session 8, and follow-up change in outcome 6-weeks after session 8.

Subject report of average hours of sleep per night

MedPath

Empowering clinical research with data-driven insights and AI-powered tools.

© 2025 MedPath, Inc. All rights reserved.