跳至主要内容
临床试验/NCT07475247
NCT07475247招募中不适用

A Hospital-based Intervention for Youth Injured Through Violence

Virginia Commonwealth University1 个研究点 分布在 1 个国家目标入组 360 人开始时间: 2026年4月1日最近更新:
干预措施

试验速览

阶段
不适用
状态
招募中
入组人数
360
试验地点
1
主要终点
Firearm-related violence assessment

研究概览

简要总结

The firearm violence epidemic is a major public health problem, especially for youth. Every day in the US, approximately 100 people fall casualty to firearms through forms of violence, such as homicide, suicide, and unintentional or accidental injuries. Among youth, firearm violence remains the leading cause of death, and each year the rate of firearm-related mortality is increasing. Beyond the significant and devastating cost of human life, firearm violence is an enormous economic burden to the US, which totals an estimated $229 billion annually. In urban communities with high rates of firearm-related violence, firearm-related emergency department visits are extremely draining on the hospital system. At the national level, firearm-related injuries account for $2.8 billion annually in emergency department care each.

详细描述

In the state of Virginia, the rates of firearm-related fatalities are over seven times higher than the national rates, and the pandemic has made this worse, as we have seen a 52% increase in firearm-related hospitalizations. With the surge in firearm violence seen nationwide, there is a dire need for new, innovative, and effective interventions for preventing firearm-related violence, injury, and mortality among youth. Hospital-based brief violence interventions can result in long-term improvement. There is a plethora of research supporting that brief violence interventions can result in long-term improvements, including interventions for violence. Less is known about the extent to which they are effective for reducing firearm-related violence. Hospital-based brief violence interventions save lives and money. Most of the people who are violently injured are indigent and without health insurance. Inpatient costs for injury at VCU Trauma Center ranging from $33,000 to $300,000 per youth, and a national cost of violence estimated at $21 billion annually. The goal of this project is to evaluate Elevate VR an effective and innovative virtual reality (VR) brief violence intervention to prevent firearm-related violence, injury, and mortality among youth.

研究设计

研究类型
Interventional
分配方式
Non Randomized
干预模型
Parallel
主要目的
Prevention
盲法
None

入排标准

年龄范围
13 Years 至 17 Years(Child)
性别
All
接受健康志愿者

入选标准

  • Youth participant inclusion criteria:
  • Aged 13-17 years old
  • English speaking
  • Youth participant

排除标准

  • Youth aged <13 years and >17 years old
  • Non-English speaking
  • Youth of caregivers younger than 18 years old
  • Adult/caregiver participant inclusion criteria:
  • - Aged 18 years or older
  • Adult/caregiver participant exclusion criteria:
  • - Aged younger than 18 years

研究组 & 干预措施

Caregiver

Experimental

Caregivers of youth participants (18 years and older).

干预措施: Assessement completion (Other)

Youth

Experimental

Youth (aged 13-17 years) who received treatment in the hospital for an intentional or unintentional injury, or youth recruited from community partners and other referrals.

干预措施: Elevate Virtual Reality (VR) (Other)

Caregiver

Experimental

Caregivers of youth participants (18 years and older).

干预措施: Elevate Virtual Reality (VR) (Other)

结局指标

主要结局

Firearm-related violence assessment

时间窗: Baseline, Follow-up at 1 and 3 months post baseline

The Gun Violence Questionnaire is a 4-item screening tool used primarily in healthcare settings to predict the risk of future firearm violence among youth and young adults. Individuals are classified into low-risk (0 points), medium-risk (1-5 points), or high-risk (≥ 6 points)

Violent crime assessment

时间窗: Baseline, Follow-up at 1 and 3 months post baseline

Violent Crime Assessment is a process used by forensic, legal, and clinical professionals to estimate the likelihood, nature, and severity of future violent behavior. A 26-item tool that measures 6 static and 20 dynamic variables to assess both risk and potential for treatment change. Total scores typically range from -32 to +40; higher scores indicate a higher probability of re-offending.

Firearm-related attitudes and beliefs assessment

时间窗: Baseline, Follow-up at 1 and 3 months post baseline

Firearm Aggression Questionnaire contains subscales for reactive violence (e.g., using a gun when provoked) and proactive violence (e.g., using a gun to take things from others). Items are rated on a 3-point scale (0 = never, 1 = sometimes, 2 = often), with higher total scores indicating a greater frequency of firearm violence.

Firearm-related re-injury

时间窗: Baseline, Follow-up at 1 and 3 months post baseline

Number of injuries with and without hospitalization count. The lower the number is desired.

Risky behaviors

时间窗: Baseline, Follow-up at 1 and 3 months post baseline

Youth Risk and Behavior Survey (YRBS) is a survey monitoring health-risk behaviors among U.S. high school students (grades 9-12). It tracks six main areas: injury/violence, sexual behaviors, substance use, diet, physical activity, and mental health. The Youth Risk Behavior Survey (YRBS) is not "scored" like a typical academic or clinical test where individuals receive a personal score. Instead, it is a surveillance tool used to calculate prevalence estimates (percentages) for specific health-risk behaviors across a population.

Personality traits

时间窗: Baseline, Follow-up at 1 and 3 months post baseline

Behavior Assessment System for Children is a comprehensive, multi-method tool used by professionals (such as school psychologists and clinicians) to evaluate the individual behavioral and emotional status of children and young adults . BASC-3 results are reported as T-scores, which have a mean of 50 and a standard deviation of 10. The higher the score, the higher the risk.

Future aspirations

时间窗: Baseline, Follow-up at 1 and 3 months post baseline

The Positive Outlook Survey used to measure a student's psychological well-being, resilience, and optimism. Likert scales (e.g., 1 to 5) used to calculate a total "positivity" or "optimism" score. The higher the score, the higher the optimism.

次要结局

未报告次要终点

研究者

申办方类型
Other
责任方
Sponsor

研究点 (1)

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