The efficacy of Virtual Reality in Burn Care
Recruiting
- Conditions
- Virtual Reality Wound care / wondverzorgingPain management / pijnmanagementPsychological factors / psychologische factoren
- Registration Number
- NL-OMON29656
- Lead Sponsor
- Martini Ziekenhuis Groningen
- Brief Summary
Not available
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- Recruiting
- Sex
- Not specified
- Target Recruitment
- 128
Inclusion Criteria
Age 8 years and older
-Expected admission time for at least 4 days
Exclusion Criteria
-Physical impairments (facial burns)
-Need for intensive care / severe comorbidity
Study & Design
- Study Type
- Interventional
- Study Design
- Not specified
- Primary Outcome Measures
Name Time Method VR is effective in reducing pain, when there are both statistically and clinically significant differences between the VAS-scores of overall pain during care as usual with VR and care as usual.
- Secondary Outcome Measures
Name Time Method - The satisfaction with the use of VR is meaningful when the VAS-score of satisfaction with care as usual with VR is not statistically and clinically significantly lower than the VAS-score of satisfaction with care as usual. <br /><br>- The identification of independent variables associated with the expected statistically and clinically significant differences in pain and satisfaction, between care as usual with VR and care as usual. <br /><br>- The number of milligrams sedation and/or analgesics used during care as usual with VR compared to care as usual.<br /><br>- The number of patients reporting side-effects (like nausea) as a consequence of the use of VR. If patients using VR report significant more side effects than patients not using VR (care as usual), we have to investigate the reason of these (game choice / equipment, other). <br /><br>- The description of the user friendliness of the VR-equipment with patients and medical professionals.