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The efficacy of Virtual Reality in Burn Care

Recruiting
Conditions
Virtual Reality Wound care / wondverzorgingPain management / pijnmanagementPsychological factors / psychologische factoren
Registration Number
NL-OMON29656
Lead Sponsor
Martini Ziekenhuis Groningen
Brief Summary

Not available

Detailed Description

Not available

Recruitment & Eligibility

Status
Recruiting
Sex
Not specified
Target Recruitment
128
Inclusion Criteria

Age 8 years and older

-Expected admission time for at least 4 days

Exclusion Criteria

-Physical impairments (facial burns)

-Need for intensive care / severe comorbidity

Study & Design

Study Type
Interventional
Study Design
Not specified
Primary Outcome Measures
NameTimeMethod
VR is effective in reducing pain, when there are both statistically and clinically significant differences between the VAS-scores of overall pain during care as usual with VR and care as usual.
Secondary Outcome Measures
NameTimeMethod
- The satisfaction with the use of VR is meaningful when the VAS-score of satisfaction with care as usual with VR is not statistically and clinically significantly lower than the VAS-score of satisfaction with care as usual. <br /><br>- The identification of independent variables associated with the expected statistically and clinically significant differences in pain and satisfaction, between care as usual with VR and care as usual. <br /><br>- The number of milligrams sedation and/or analgesics used during care as usual with VR compared to care as usual.<br /><br>- The number of patients reporting side-effects (like nausea) as a consequence of the use of VR. If patients using VR report significant more side effects than patients not using VR (care as usual), we have to investigate the reason of these (game choice / equipment, other). <br /><br>- The description of the user friendliness of the VR-equipment with patients and medical professionals.
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