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临床试验/NCT02490137
NCT02490137已完成不适用

Brain Changes With Game Training in Aging

University of Wisconsin, Madison1 个研究点 分布在 1 个国家实际入组 20 人开始时间: 2015年6月15日最近更新:
适应症
干预措施

试验速览

阶段
不适用
状态
已完成
入组人数
20
试验地点
1
主要终点
MRI: Mean Diffusivity

研究概览

简要总结

The purpose is to use MRI to investigate brain changes associated with playing a race car video game for 90 minutes in aging adults both with and without early signs of dementia.

详细描述

Neuroplasticity is an important process associated with memory and learning, and may be impaired in early Alzheimer's disease (AD). Video games are one potential strategy for investigating adaptive cognitive learning. Recent neuroimaging studies in healthy young adults have been able to detect brain changes associated with learning and memory from a racing video game over relatively short training periods of a couple hours. This strategy offers significant promise for characterizing the potential for neuroplasticity in patients at risk for AD including amnestic mild cognitive impairment (aMCI).

This project will apply video game training with magnetic resonance imaging (MRI) brain scanning to investigate adaptive learning, working memory and neuroplasticity as a function of aging and in patients with aMCI. A total of forty participants will be studied. Twenty subjects will undergo the video game training. Twenty subjects will be passive controls.

Specific Aims:

To characterize the microstructural brain changes after video game training in aging subjects and determine how patients with amnestic MCI (aMCI) and early AD are affected. For this study, adult participants ages 50 and older including patients with aMCI and early AD will undergo two neuroimaging sessions spaced roughly two hours apart that are bracketed around roughly 90 minutes of car racing game play. We will use diffusion-weighted imaging to detect longitudinal changes in microstructure of the hippocampus and parahippocampus. A primary objective of this study is to demonstrate that these training and imaging methods are translatable to patients with MCI. We will investigate the following two important hypotheses.

Hypothesis 1: Following car racing video game play, participants, on average, will demonstrate significant microstructural changes in hippocampal and parahippocampal brain regions measured with MRI.

研究设计

研究类型
干预性
分配方式
非随机
干预模型
单组
主要目的
基础科学
盲法
开放(无盲法)

入排标准

年龄范围
50 Years 至 80 Years(Adult, Older Adult)
性别
All
接受健康志愿者
是

入选标准

  • 50-80 years of age
  • Part of existing aging research sample cohorts at University of Wisconsin - Madison
  • Successful research MRI study within prior two years
  • May include participants with
    • No diagnosed cognitive impairment
    • amnestic MCI
    • mild AD (single or multi-domain) with predominant amnesia

排除标准

  • Contraindications to MRI (see Risks of MRI below)
  • Significant experience with playing race car video games in previous 2 years.
  • Severe AD
  • Lack of capacity as determined by the Capacity Assessment of Understanding questionnaire
  • Women who may be pregnant

研究组 & 干预措施

Game Players

Experimental

Participants that will play video game

干预措施: Race Car Video Game (Behavioral)

Control

No Intervention

No video game experience

结局指标

主要结局

MRI: Mean Diffusivity

时间窗: 1.5-2 hours

MRI based Mean Diffusivity changes in brain following playing video game for 90 minutes

次要结局

  • MRI: Structural Morphometry(1.5-2 hours)

研究者

申办方类型
其他
责任方
申办方

研究点 (1)

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标识符

NCT 编号
NCT02490137
其他研究编号
2014-1036

日期

首次提交
(11年前)
首次发布
(11年前)
主要完成日期
(9年前)
研究完成日期
(9年前)
最近核实
(7年前)
最近更新
(7年前)

监管与共享

FDA 监管药物
否
FDA 监管器械
否
是否有结果
否

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