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The Effect of Video Game Exercise on Dynamic Balance and Gait in Individuals With Huntington's Disease

Not Applicable
Completed
Conditions
Huntington's Disease
Interventions
Other: Video game exercise using Dance Dance Revolution
Other: hand-held video game
Registration Number
NCT01735981
Lead Sponsor
Anne Kloos
Brief Summary

To examine the benefits of using a video-game, Dance, Dance, Revolution, as an exercise modality to improve gait and balance in individuals with Huntington's disease.

Detailed Description

The primary purpose of this study was to determine the effectiveness of a therapist-guided Video-game Biofeedback Modulated Exercise (ViBE) program administered via Dance Dance Revolution to improve dynamic balance, gait and mobility in individuals with Huntington's Disease. Secondary aims were to explore whether the ViBE intervention would improve quality of life, fall risk, and neuropsychological functions. The investigators hypothesized that the video-game program would lead to greater improvements in walking, dynamic balance, quality of life, fall risk, and neuropsychological function than a control handheld video game program. Since motivation is essential to the long-term maintenance of an exercise program the investigators were also interested in finding out how successful people with Huntington's Disease were at playing Dance Dance Revolution, what their perceptions were of playing the game, and whether they thought that it was beneficial

Recruitment & Eligibility

Status
COMPLETED
Sex
All
Target Recruitment
24
Inclusion Criteria
  • adults 18 - 79 with a diagnosis of Huntington's disease
Exclusion Criteria
  • cannot walk 10 feet without assistance, any other neurologic condition

Study & Design

Study Type
INTERVENTIONAL
Study Design
CROSSOVER
Arm && Interventions
GroupInterventionDescription
video game exercisehand-held video gameVideo game exercise using Dance Dance Revolution
controlVideo game exercise using Dance Dance Revolutionhand-held video game control
controlhand-held video gamehand-held video game control
video game exerciseVideo game exercise using Dance Dance RevolutionVideo game exercise using Dance Dance Revolution
Primary Outcome Measures
NameTimeMethod
Gait Parameters6 weeks

utilized GAITRite to obtain spatiotemporal measures of gait: obstacle velocity.

Secondary Outcome Measures
NameTimeMethod
Activities-Specific Balance Confidence Scale6 weeks

Individuals rate their balance confidence from 1-100 on 16 tasks and total score is the mean; higher scores indicate greater confidence and lower fall risk. The Activities-Specific Balance Confidence Scale is reliable and valid in elderly and neurological populations.

Tinetti Mobility Test6 weeks

Observation of gait and balance with quantifiable 16-item assessment with an ordinal scale of 0-2 for up to a total score of 32, with higher scores indicating better performance. It is reliable and predicts falls among those with Parkinson's disease and Huntington's disease.

Four Square Step Test6 weeks

Examines ability to step over an object in multiple directions and is timed. Participants are instructed to step over a cane into each square in a specific order. Faster times indicate better balance. It has been shown to predict falls in the elderly.

World Health Organization Quality of Lifepost intervention and post hand-held game, each lasts 6 weeks

This questionnaire is a measure of quality of life addressing 4 domains including physical, psychological, social, and environment health. Responses on 26 items are on a five-point scale (from 1 = very dissatisfied to 5 = very satisfied) and each item is added to achieve a total score for each domain. The mean score for each domain is calculated then multiplied by 4 to get the domain score which are then transformed to a scaled score of 0-100 comparable to the original WHOQOL-100 therefore a total score between 0-400 with high scores indicating better quality of life. The WHOQOLBref has good reliability and validity.

Trial Locations

Locations (1)

The Ohio State University Atwell Hall

🇺🇸

Columbus, Ohio, United States

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