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Clinical Trials/NCT01735981
NCT01735981CompletedNot Applicable

The Effect of Video Game Biofeedback Modulated Exercise (ViBE)on Dynamic Balance and Gait in Individuals With Huntington's Disease

Anne Kloos2 sites in 1 country24 target enrollmentStarted: June 2008Last updated:
Conditions

Trial Snapshot

Phase
Not Applicable
Status
Completed
Sponsor
Enrollment
24
Locations
2
Primary Endpoint
Gait Parameters

Study Overview

Brief Summary

To examine the benefits of using a video-game, Dance, Dance, Revolution, as an exercise modality to improve gait and balance in individuals with Huntington's disease.

Detailed Description

The primary purpose of this study was to determine the effectiveness of a therapist-guided Video-game Biofeedback Modulated Exercise (ViBE) program administered via Dance Dance Revolution to improve dynamic balance, gait and mobility in individuals with Huntington's Disease. Secondary aims were to explore whether the ViBE intervention would improve quality of life, fall risk, and neuropsychological functions. The investigators hypothesized that the video-game program would lead to greater improvements in walking, dynamic balance, quality of life, fall risk, and neuropsychological function than a control handheld video game program. Since motivation is essential to the long-term maintenance of an exercise program the investigators were also interested in finding out how successful people with Huntington's Disease were at playing Dance Dance Revolution, what their perceptions were of playing the game, and whether they thought that it was beneficial

Study Design

Study Type
Interventional
Allocation
Non Randomized
Intervention Model
Crossover
Primary Purpose
Treatment
Masking
Single (Investigator)

Eligibility Criteria

Ages
18 Years to 79 Years (Adult, Older Adult)
Sex
All
Accepts Healthy Volunteers
No

Inclusion Criteria

  • adults 18 - 79 with a diagnosis of Huntington's disease

Exclusion Criteria

  • cannot walk 10 feet without assistance, any other neurologic condition

Outcomes

Primary Outcomes

Gait Parameters

Time Frame: 6 weeks

utilized GAITRite to obtain spatiotemporal measures of gait: forward velocity.

Secondary Outcomes

  • Activities-Specific Balance Confidence Scale(6 weeks)
  • Tinetti Mobility Test(6 weeks)
  • Four Square Step Test(6 weeks)
  • World Health Organization Quality of Life(post intervention and post hand-held game, each lasts 6 weeks)

Investigators

Sponsor
Anne Kloos
Sponsor Class
Other
Responsible Party
Sponsor Investigator
Principal Investigator

Anne Kloos

Associate Professor Clinical Health and Rehabilitation Sciences

Ohio State University

Study Sites (2)

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