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临床试验/NCT01735981
NCT01735981已完成不适用

The Effect of Video Game Biofeedback Modulated Exercise (ViBE)on Dynamic Balance and Gait in Individuals With Huntington's Disease

Anne Kloos1 个研究点 分布在 1 个国家目标入组 24 人开始时间: 2008年6月1日最近更新:
适应症
干预措施

试验速览

阶段
不适用
状态
已完成
发起方
入组人数
24
试验地点
1
主要终点
Gait Parameters

研究概览

简要总结

To examine the benefits of using a video-game, Dance, Dance, Revolution, as an exercise modality to improve gait and balance in individuals with Huntington's disease.

详细描述

The primary purpose of this study was to determine the effectiveness of a therapist-guided Video-game Biofeedback Modulated Exercise (ViBE) program administered via Dance Dance Revolution to improve dynamic balance, gait and mobility in individuals with Huntington's Disease. Secondary aims were to explore whether the ViBE intervention would improve quality of life, fall risk, and neuropsychological functions. The investigators hypothesized that the video-game program would lead to greater improvements in walking, dynamic balance, quality of life, fall risk, and neuropsychological function than a control handheld video game program. Since motivation is essential to the long-term maintenance of an exercise program the investigators were also interested in finding out how successful people with Huntington's Disease were at playing Dance Dance Revolution, what their perceptions were of playing the game, and whether they thought that it was beneficial

研究设计

研究类型
Interventional
分配方式
Non Randomized
干预模型
Crossover
主要目的
Treatment
盲法
Single (Investigator)

入排标准

年龄范围
18 Years 至 79 Years(Adult, Older Adult)
性别
All
接受健康志愿者
否

入选标准

  • •adults 18 - 79 with a diagnosis of Huntington's disease

排除标准

  • •cannot walk 10 feet without assistance, any other neurologic condition

研究组 & 干预措施

video game exercise

Experimental

Video game exercise using Dance Dance Revolution

干预措施: hand-held video game (Other)

control

Other

hand-held video game control

干预措施: Video game exercise using Dance Dance Revolution (Other)

video game exercise

Experimental

Video game exercise using Dance Dance Revolution

干预措施: Video game exercise using Dance Dance Revolution (Other)

control

Other

hand-held video game control

干预措施: hand-held video game (Other)

结局指标

主要结局

Gait Parameters

时间窗: 6 weeks

utilized GAITRite to obtain spatiotemporal measures of gait: forward velocity.

次要结局

  • Activities-Specific Balance Confidence Scale(6 weeks)
  • Tinetti Mobility Test(6 weeks)
  • Four Square Step Test(6 weeks)
  • World Health Organization Quality of Life(post intervention and post hand-held game, each lasts 6 weeks)

研究者

发起方
Anne Kloos
申办方类型
Other
责任方
Sponsor Investigator
主要研究者

Anne Kloos

Associate Professor Clinical Health and Rehabilitation Sciences

Ohio State University

研究点 (1)

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