The Effect of Video Game Biofeedback Modulated Exercise (ViBE)on Dynamic Balance and Gait in Individuals With Huntington's Disease
试验速览
- 阶段
- 不适用
- 状态
- 已完成
- 发起方
- 入组人数
- 24
- 试验地点
- 1
- 主要终点
- Gait Parameters
研究概览
简要总结
To examine the benefits of using a video-game, Dance, Dance, Revolution, as an exercise modality to improve gait and balance in individuals with Huntington's disease.
详细描述
The primary purpose of this study was to determine the effectiveness of a therapist-guided Video-game Biofeedback Modulated Exercise (ViBE) program administered via Dance Dance Revolution to improve dynamic balance, gait and mobility in individuals with Huntington's Disease. Secondary aims were to explore whether the ViBE intervention would improve quality of life, fall risk, and neuropsychological functions. The investigators hypothesized that the video-game program would lead to greater improvements in walking, dynamic balance, quality of life, fall risk, and neuropsychological function than a control handheld video game program. Since motivation is essential to the long-term maintenance of an exercise program the investigators were also interested in finding out how successful people with Huntington's Disease were at playing Dance Dance Revolution, what their perceptions were of playing the game, and whether they thought that it was beneficial
研究设计
- 研究类型
- Interventional
- 分配方式
- Non Randomized
- 干预模型
- Crossover
- 主要目的
- Treatment
- 盲法
- Single (Investigator)
入排标准
- 年龄范围
- 18 Years 至 79 Years(Adult, Older Adult)
- 性别
- All
- 接受健康志愿者
- 否
入选标准
- •adults 18 - 79 with a diagnosis of Huntington's disease
排除标准
- •cannot walk 10 feet without assistance, any other neurologic condition
研究组 & 干预措施
video game exercise
Video game exercise using Dance Dance Revolution
干预措施: hand-held video game (Other)
control
hand-held video game control
干预措施: Video game exercise using Dance Dance Revolution (Other)
video game exercise
Video game exercise using Dance Dance Revolution
干预措施: Video game exercise using Dance Dance Revolution (Other)
control
hand-held video game control
干预措施: hand-held video game (Other)
结局指标
主要结局
Gait Parameters
时间窗: 6 weeks
utilized GAITRite to obtain spatiotemporal measures of gait: forward velocity.
次要结局
- Activities-Specific Balance Confidence Scale(6 weeks)
- Tinetti Mobility Test(6 weeks)
- Four Square Step Test(6 weeks)
- World Health Organization Quality of Life(post intervention and post hand-held game, each lasts 6 weeks)
研究者
Anne Kloos
Associate Professor Clinical Health and Rehabilitation Sciences
Ohio State University
