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Use of Virtual Reality Games for the Treatment of Balance and Reducing the Occurrence of Falls in Patients After Stroke

Not Applicable
Completed
Conditions
Stroke
Interventions
Other: Conventional
Other: Virtual Reality
Registration Number
NCT02475083
Lead Sponsor
Pedreira, Érika, M.D.
Brief Summary

The aim of this study was to investigate the therapeutic effect of virtual reality associated with conventional physiotherapy on balance during gait and the occurrence of falls in patients after stroke.

Detailed Description

Randomized clinical trial conducted with patients of both sexes with hemiparesis after stroke of 18 to 65 years. They excluded those who had less than six months of injury, with sensory or perceptual deficit. Patients included were randomized into two groups, a treatment group, which conducted rehabilitation with virtual reality associated with conventional physical therapy and the control group that performed only conventional physiotherapy. Randomization was done by a computer program in blocks, by a third person, respecting the allocation concealment. After selection and randomization, patients were evaluated at baseline, when they were collected demographic and clinical data, investigated the occurrence of falls in the three months prior to evaluation and rated the balance in motion using the Dynamic Gait Index (DGI). Patients were followed for 20 physiotherapy sessions, visits twice a week for an hour each. The assessment of the balance and the investigation of the occurrence of falls were repeated at the end of treatment, which occurred on average three months after the start of the intervention, by the same examiner, who remained blind to the group that the patient belonged.

Recruitment & Eligibility

Status
COMPLETED
Sex
All
Target Recruitment
30
Inclusion Criteria
  • patients of both sexes with hemiparesis after stroke of 18 to 65 years.
Exclusion Criteria
  • less than 6 months of injury with sensory or perceptual deficit.

Study & Design

Study Type
INTERVENTIONAL
Study Design
PARALLEL
Arm && Interventions
GroupInterventionDescription
Conventional GroupConventionalConventional physiotherapy with exercises for balance training.
Virtual Reality GroupVirtual RealityRehabilitation with virtual reality using games with balance training goal.
Virtual Reality GroupConventionalRehabilitation with virtual reality using games with balance training goal.
Primary Outcome Measures
NameTimeMethod
Dynamic Gait Index (DGI)avarage 8 weeks

Balance during gait in patients after stroke undergoing rehabilitation with virtual reality associated with conventional physiotherapy.

Secondary Outcome Measures
NameTimeMethod
Number of Fallsavarage 8 weeks

falls in patients after stroke undergoing rehabilitation with virtual reality associated with conventional physiotherapy.

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