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Clinical Trials/NCT02930148
NCT02930148UnknownNot Applicable

Personalised Guidance Service for Lifestyle Management and Obesity Prevention in Teen-agers: A Multicenter Quasi-experimental Pilot Study

Agència de Qualitat i Avaluació Sanitàries0 sites525 target enrollmentStarted: October 1, 2016Last updated:
Conditions
Interventions

Trial Snapshot

Phase
Not Applicable
Sponsor
Enrollment
525
Primary Endpoint
Change in physical activity

Study Overview

Brief Summary

the aims of the present study is to test the PEGASO system in real life conditions in Lombardy (Italy), England and Scotland (UK) and Catalonia (Spain), as well as to assess changes in teen-agers' awareness and lifestyles after the use of PEGASO system. Specifically, the investigators aim to:

  1. To test the usability of PEGASO platform

  2. To pilot approaches to testing the effectiveness of the system to:

  3. Evaluate the increase of knowledge/awareness about healthy habits

  4. Assess behavioural change in lifestyle, and specifically on target behaviours In particular, the pilot study will help to assess likely recruitment and retention in a controlled trial, to test the acceptability and utility of assessment procedures, to obtain estimates of effect size and variability to power a future substantive study

Detailed Description

A multi-centre quasi experimental controlled pilot study will be undertaken to evaluate a 6 months ICT based intervention, the PEGASO System, to promote healthy habits among adolescents. The study will include adolescents from four sites: England (UK), Scotland (UK), Lombardy (Italy) and Catalonia (Spain). Participants in he intervention group will test the PEGASO ecosystem from October 2016 to March 2017 while those in the comparative group will not have access to the PEGASO ecosystem. The sample selection will be carried out in two stages: in the first phase, schools with medium-low socioeconomic level will be selected by convenience sampling; in the second phase classes will be selected for participation in each school in agreement with schools principals/ head teachers. A total of 525 adolescents from participating high schools will be asked to participate in the study as intervention or comparative group, in a 2:1 ratio. Consequently, approximately, 350 participants of the four pilot sites will be testing the PEGASO platform, whilst 175 will be the comparative group. Decisions about appropriate sample sizes were underpinned by a range of considerations, including the study's aims, operational constraints, the accuracy of the survey estimates and costs.

The PEGASO system is based on the comprehensive Behavior Change Wheel (BCW) framework and in particular by the Capability-Opportunity-Motivation-Behavior (COM-B) system. This provided the theoretical grounding for the content and implementation approach of the behavior change interventions embedded within the components of the PEGASO system. The innovative key component of the PEGASO system is the behavior recognition system which allows detection and evaluation of participants' real-time behavior (collected through other components of the PEGASO system). While the target behaviors allow focusing the intervention on a specific task for each participant, the link between behavior change theory (Behavior Change wheel) and the target behaviors is ensured via the COM-B questionnaire. Participants will have the opportunity to choose one target behavior at the time. When selecting a novel target behavior, participants will be asked to complete the COM-B questionnaire. The answers for each question subset will guide which component of the COM-B behavior system adopt to target the content of the behavior change intervention. For instance, the messaging framework in the PEGASO Companion App will select messages that are associated with participants' preferences expressed in the COM-B questionnaire. This will provide an intervention that is personalized to the different needs of the individual intervention participant.

To analyze the effectiveness of the platform in modifying knowledge/awareness and behaviors the investigators will compare intervention and control groups by utilizing an intention-to-treat (ITT) approach, thus inferring the effect independently from drop-outs and non-adherence.

The participants will be provided with a smart phone (android, version 5.0) for the duration of the study. Two smart garments, a smart garment sensor and an activity bracelet will be provided at month 3. The smart phones will have all apps of the PEGASO ecosystem installed. In addition, participants will be asked to join the PEGASO community by signing in to the PEGASO Portal (http://portal.PEGASOf4f.eu/web/others/sign-in).

PEGASO comprises seven different apps. The objective of the PEGASO Companion app is to encompass the other six apps and provide a seamless and unique experience to the participant. Companion App. The aim of the Companion App is to make active life more attractive, helps participants to eat more healthily and connects participants with their peers. Developed as native Android application (client + server), the Companion is a Personal Digital "Friend" acting as a daily-life guide for coaching, caring for, and empowering the participants in their activities toward healthy habits. The Companion App will allow the user to have dynamic stream of information (about their achievements and the achievements of the other users that chose to connect with the user within the PEGASO system) and to access all other applications. Data acquired via sensors (embedded in the Smartphone or garments) will be presented to the user via a specific interface developed inside the Health Companion App. The Companion App also includes a rewarding system and the gamification module will allow the system to: achieve One time rewards, achieve Cyclic events and achieve Rewards (e.g., fit coins, badges, experience points) for the selected target behavior (diet or physical activity). Challenges app. The Companion app includes a "challenge" component which participants can use for creating and accepting different type of challenges. This application allows users to challenge themselves and other users in a competitive or collaborative way. eDiary app. The eDiary is an application that allows the participant to enter some information about their diet and provides feedback about the healthy eating habit. This app will also provide suggestions (e.g., food groups and recipes) to the user to improve the dietary habits. The eDiary app is gamified in order to improve the participants' experience and to introduce an element of fun that can sustain engagement with the app and eating habits. PEGASO City app. The PEGASO City is a bridge between the digital world of the PEGASO system with the physical world. The app has a twofold role inside the PEGASO Health Companion: firstly, PEGASO City helps teenagers to find places that are part of the PEGASO Stakeholder Ecosystem, and that provide them opportunities to act healthy and progress towards the reach of their target behavior. Secondly, through the empowerment provided by the integration of some of the HealthSquare functionalities, the application provides the teenagers a set of possible interactions and actions that contribute to the gamification process and the rewarding system. Dashboard app. The Dashboard is an application that allows to see all the data acquired by the PEGASO system. The app shows all the activities data such as steps and minutes of activities, sleep time, type of activities made during the course of the day; in addition, it reports if the user reaches the target behavior and awards him/her with badges and trophies. Thanks to the Dashboard the participants are able to check their behavior and perform reflection and self-monitoring by extracting suggestions from the apps. Users can also control the battery and memory status of each PEGASO device. Smart Garments and bracelets sensors. Smart garments consist of a t-shirt/crop top with embedded textile electrodes. The t-shirt/crop top comes with a data logger (monitoring/recording system) which snaps on the front side of the t-shirt by using standard snap buttons. The smart garments measure heart rate (ECG) and physical activities (accelerometer) whereas the bracelet monitors physical activities and sleep. Data collected through garments and bracelets are transferred to a smart phone and linked to the Health Companion app as well as the serious game. Participants will be provided with a User Manual in local languages. Serious game. The game serves a central role as the motivational component of PEGASO. As such, it needs to entertain and engage the player, whilst utilizing the PEGASO ecosystem to capture information about lifestyles and encourage positive health behavior changes. There are two central behavioral mechanisms within the game: a) an "energy bar", used up by the player's actions in the game, and replenished by them achieving their behavioral goals such as increased physical activity or improved diet, and b) the game implements "research" mechanics that require the player to apply and develop their nutritional knowledge of various food sources. The current game format is an infinite game which, through the energy mechanic, promotes regular use and goal-achievement within the PEGASO ecosystem, as well as being conducive to short, frequent play rather than long single sessions. PEGASO Web Portal. The PEGASO Web Portal allows participants to socially interact and learn via training module; two (technological): aggregate data and services across the whole PEGASO platform (images, video, blog materials, activities data, no. of steps, no. of km). Potentially users of the PEGASO Portal are teenagers, parents and experts. The Web portal is accessible from both mobile devices and computers. Report App. The connection between the PEGASO ecosystem and the personal health folder is established through the BRIDGE system and will be deployed and tested in two pilot sites only: namely Lombardy region and Catalonia. The BRIDGE allows extracting health data collected and elaborated into the PEGASO ecosystem and to create a report to be shared with physicians into the personal health folder (PHF).

Study Design

Study Type
Interventional
Allocation
Non Randomized
Intervention Model
Parallel
Primary Purpose
Prevention
Masking
None

Eligibility Criteria

Ages
13 Years to 16 Years (Child)
Sex
All
Accepts Healthy Volunteers
Yes

Inclusion Criteria

  • •The study will include:
  • •Female and male adolescents aged 13 to 16 years (inclusive),
  • •Who agree to participate and sign the informed consent along with their parents/guardian,
  • •Have no physical or psychological condition that would prevent understanding of and participation in the intervention,
  • •Are able to participate in the study for six months, and
  • •Have an adequate proficiency in the local language.

Exclusion Criteria

  • •Those unable to use a smartphone will be excluded from the study.

Arms & Interventions

Intervention

Experimental

Participants will be provided with a smart phone (android, version 5.0), two smart garments, a smart garment sensor and an activity bracelet will be provided at month 2 (to minimise the burden on the schools and participants allocating time and resources). The smart phones will have all apps of the PEGASO ecosystem installed.

Intervention: PEGASO System (ICT based system/mHealth solution) (Other)

Comparative

No Intervention

Participants will be asked to continue their routine daily physical and educational activities related to leading a healthy lifestyle.

Outcomes

Primary Outcomes

Change in physical activity

Time Frame: Baseline and after intervention (6 months from baseline)

The Physical Activity Questionnaire for Adolescents (PAQ-A)

Change in dietary habits

Time Frame: Baseline and after intervention (6 months from baseline)

Mediterranean Diet Quality Index for children and teenagers (KIDMED) questions

Change in satisfaction when using the system

Time Frame: 4 and 6 months after baseline

Ad-hoc questionnaire for satisfaction

Change in sleeping habits

Time Frame: Baseline and after intervention (6 months from baseline)

Sleep Habits Survey for Adolescents (SHSA)

Change in lifestyles knowledge questionnaire

Time Frame: Baseline and after intervention (6 months from baseline)

Ad hoc questionnaire on lifestyle knowledge

Change in user experience of the PEGASO system

Time Frame: 4 and 6 months after baseline

Ad-hoc interviews pro-forma to assess user experience

Change in sedentary behaviour

Time Frame: Baseline and after intervention (6 months from baseline)

The Screen time-based sedentary behaviour questionnaire (SSBQ) from the HELENA study

Change in the usability of the system

Time Frame: 2, 4 and 6 months after baseline

System Usability Scale (SUS questionnaire)

Change in the emotions when using the system

Time Frame: 4 and 6 months after baseline

Emotional Metric Outcomes questionnaire

Secondary Outcomes

  • Percentage of body fat(Baseline and after intervention (6 months from baseline))
  • Motivation(Baseline and month 2, 4 and 6 after baseline)
  • Height(Baseline and after intervention (6 months from baseline))
  • Habit(Continous data collection from month 1 to month 6 with data extraction at month 6 for analysis)
  • Waist circumference(Baseline and after intervention (6 months from baseline))
  • Self-awareness(Continous data collection from month 1 to month 6 with data extraction at month 6 for analysis)
  • Self-perceived health status(Baseline and after intervention (6 months from baseline))
  • Weight(Baseline and after intervention (6 months from baseline))

Investigators

Sponsor
Agència de Qualitat i Avaluació Sanitàries
Sponsor Class
Other Gov
Responsible Party
Sponsor

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