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Effectiveness of a community-based treatment and prevention of gaming disorder: a randomized controlled trial study

Phase 2
Conditions
Healthy parentsChildren and adolescents both with and without gaming disorder
Effectiveness
Community-based
Treatment and prevention
Gaming Disorder
Registration Number
TCTR20210409004
Lead Sponsor
ational Research Council of Thailand
Brief Summary

Not available

Detailed Description

Not available

Recruitment & Eligibility

Status
Pending (Not yet recruiting)
Sex
All
Target Recruitment
720
Inclusion Criteria

1. Children and adolescents aged 6-15 years old.
2. Parents of those children who have provided a closed care over the past 6 months.

Exclusion Criteria

1. Participants who suffer from severe mental illnesses such as schizophrenia, bipolar disorder, autism spectrum disorder, severe attention deficit hyperactivity disorder (ADHD), or conduct disorder with aggressive behavior.
2. Participants who have no internet access.

Study & Design

Study Type
Interventional
Study Design
Not specified
Primary Outcome Measures
NameTimeMethod
Gaming behavior I 3 months after completion of the intervention Game Addiction Screening Test (GAST),Gaming behavior II 3 months after completion of the intervention Internet Gaming Disorder Scale-Short Form (IGDS9-SF)
Secondary Outcome Measures
NameTimeMethod
Social Media Use 3 months after completion of the intervention Social Media Addiction Screening Scale (S-MASS),Parenting practice 3 months after completion of the intervention Positive Parenting Scale (POPS),Family function 3 months after completion of the intervention Chulalongkorn Family Inventory (CFI),Game Addiction Protection 3 months after completion of the intervention Game Addiction Protection Scale (GAME-P),Children's behaviors 3 months after completion of the intervention Pediatric Symptom Checklist-17 (PSC-17)
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