Effectiveness of a community-based treatment and prevention of gaming disorder: a randomized controlled trial study
- Conditions
- Healthy parentsChildren and adolescents both with and without gaming disorderEffectivenessCommunity-basedTreatment and preventionGaming Disorder
- Registration Number
- TCTR20210409004
- Lead Sponsor
- ational Research Council of Thailand
- Brief Summary
Not available
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- Pending (Not yet recruiting)
- Sex
- All
- Target Recruitment
- 720
1. Children and adolescents aged 6-15 years old.
2. Parents of those children who have provided a closed care over the past 6 months.
1. Participants who suffer from severe mental illnesses such as schizophrenia, bipolar disorder, autism spectrum disorder, severe attention deficit hyperactivity disorder (ADHD), or conduct disorder with aggressive behavior.
2. Participants who have no internet access.
Study & Design
- Study Type
- Interventional
- Study Design
- Not specified
- Primary Outcome Measures
Name Time Method Gaming behavior I 3 months after completion of the intervention Game Addiction Screening Test (GAST),Gaming behavior II 3 months after completion of the intervention Internet Gaming Disorder Scale-Short Form (IGDS9-SF)
- Secondary Outcome Measures
Name Time Method Social Media Use 3 months after completion of the intervention Social Media Addiction Screening Scale (S-MASS),Parenting practice 3 months after completion of the intervention Positive Parenting Scale (POPS),Family function 3 months after completion of the intervention Chulalongkorn Family Inventory (CFI),Game Addiction Protection 3 months after completion of the intervention Game Addiction Protection Scale (GAME-P),Children's behaviors 3 months after completion of the intervention Pediatric Symptom Checklist-17 (PSC-17)
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