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The Effect of Virtual Reality Exercises on Balance in Children With Brain Tumors

Not Applicable
Completed
Conditions
Postural Balance
Interventions
Other: exercises
Registration Number
NCT03142087
Lead Sponsor
Bezmialem Vakif University
Brief Summary

30 patients with brain tumor will be included in the study between the ages of 6 and 18 who have undergone surgery. Patients included in the study will be randomly assigned to two groups. The study group will be included in the Nintendo Wii Fit Plus Balance Game exercise program under the supervision of a physiotherapist for 2 days per week for 8 weeks. The control group will be taken to the conventional exercise program under the supervision of a physiotherapist for 2 days a week, 1 hour a day. The assessments will be made before the exercise program begins and at the end of the 8th week. Patients' physical measurements were assessed by anthropometric evaluations, muscle strength measurement, pain Visual Analogue Scale, walking Observational Walking Analysis, Balanced Pediatric Functional Range Test, Timed Up and Go (TUG) and one foot standing test and Nintendo Wii Fit Plus Balance Assessment, Functional capacity 2 min. With Walking Test, fatigue with PedsQL Multidimensional Fatigue Scale, daily life activities will be evaluated with WeeFIM.

Detailed Description

In our pediatric rehabilitation policlinic we have seen that these children has problems in balance and coordination from cause muscle weakness and cerebral-sensory-proprioceptive problems. We have evaluated with all parameters belong the physiotherapy and rehabilitation measurements and then planning this study with study protocol.

Recruitment & Eligibility

Status
COMPLETED
Sex
All
Target Recruitment
30
Inclusion Criteria
  • 6-18 years of children
  • brain tumor
Exclusion Criteria
  • have any conditions with exercises
  • neurological and musculoskeletal disorders

Study & Design

Study Type
INTERVENTIONAL
Study Design
PARALLEL
Arm && Interventions
GroupInterventionDescription
virtual reality exercisesexercisesNintendo Wii Fit Plus Game Console is used in these group. The one session included:warm-up exercises in 5-10 minutes, games (soccer heading, ski jump, ski slalom, etc.) in 30-40 minutes, and cooling exercises in 5 minutes.
conventional exercisesexercisesPhysiotherapy and rehabilitation session included: warm-up exercises in 5-10 minutes, balance exercises (balance board, balance ball, two and one leg stand exercises, weight bearing exercises, balance in different type of surfaces, etc.) in 30-40 minutes, and cooling exercises in 5 minutes.
Primary Outcome Measures
NameTimeMethod
the effects of virtual reality exercises evaluating with Nintendo Wii Fit Plus on balancechange from baseline balance at 8 weeks

Nintendo Wii Fit Plus Game Console evaluation parameters which are percentage of weight bearing and central of gravity

Secondary Outcome Measures
NameTimeMethod

Trial Locations

Locations (1)

Bezmialem Vakıf University

🇹🇷

Istanbul, Turkey

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