The Effect of Virtual Reality Exercises on Balance in Children With Brain Tumors
- Conditions
- Postural Balance
- Interventions
- Other: exercises
- Registration Number
- NCT03142087
- Lead Sponsor
- Bezmialem Vakif University
- Brief Summary
30 patients with brain tumor will be included in the study between the ages of 6 and 18 who have undergone surgery. Patients included in the study will be randomly assigned to two groups. The study group will be included in the Nintendo Wii Fit Plus Balance Game exercise program under the supervision of a physiotherapist for 2 days per week for 8 weeks. The control group will be taken to the conventional exercise program under the supervision of a physiotherapist for 2 days a week, 1 hour a day. The assessments will be made before the exercise program begins and at the end of the 8th week. Patients' physical measurements were assessed by anthropometric evaluations, muscle strength measurement, pain Visual Analogue Scale, walking Observational Walking Analysis, Balanced Pediatric Functional Range Test, Timed Up and Go (TUG) and one foot standing test and Nintendo Wii Fit Plus Balance Assessment, Functional capacity 2 min. With Walking Test, fatigue with PedsQL Multidimensional Fatigue Scale, daily life activities will be evaluated with WeeFIM.
- Detailed Description
In our pediatric rehabilitation policlinic we have seen that these children has problems in balance and coordination from cause muscle weakness and cerebral-sensory-proprioceptive problems. We have evaluated with all parameters belong the physiotherapy and rehabilitation measurements and then planning this study with study protocol.
Recruitment & Eligibility
- Status
- COMPLETED
- Sex
- All
- Target Recruitment
- 30
- 6-18 years of children
- brain tumor
- have any conditions with exercises
- neurological and musculoskeletal disorders
Study & Design
- Study Type
- INTERVENTIONAL
- Study Design
- PARALLEL
- Arm && Interventions
Group Intervention Description virtual reality exercises exercises Nintendo Wii Fit Plus Game Console is used in these group. The one session included:warm-up exercises in 5-10 minutes, games (soccer heading, ski jump, ski slalom, etc.) in 30-40 minutes, and cooling exercises in 5 minutes. conventional exercises exercises Physiotherapy and rehabilitation session included: warm-up exercises in 5-10 minutes, balance exercises (balance board, balance ball, two and one leg stand exercises, weight bearing exercises, balance in different type of surfaces, etc.) in 30-40 minutes, and cooling exercises in 5 minutes.
- Primary Outcome Measures
Name Time Method the effects of virtual reality exercises evaluating with Nintendo Wii Fit Plus on balance change from baseline balance at 8 weeks Nintendo Wii Fit Plus Game Console evaluation parameters which are percentage of weight bearing and central of gravity
- Secondary Outcome Measures
Name Time Method
Trial Locations
- Locations (1)
Bezmialem Vakıf University
🇹🇷Istanbul, Turkey