The Relationship between Video Gaming, Emotion Regulation and Conflict among Couples in India
- Conditions
- Not applicable
- Registration Number
- CTRI/2021/02/030901
- Lead Sponsor
- Manipal College of Health Professionals
- Brief Summary
Popularity of the online gaming are on therise. Gaming can have both positive and negative impact on players. Previousresearch from western industrialized countries has hypothesized relationshipproblems as cause and effect of problematic online gaming. One of the proposed mechanismsfor relationship problems is emotional dysregulation. Existing researchhighlights the importance to examine the link between problematic online gamingand relationship problems in other cultures and in a more diverse sample.Another lacuna in the existing research is about the relevance of content ofvideo games in emotional regulation and relationship aggression. This leads totwo research questions: Does video gaming affect the emotional regulation of anindividual? Does video gaming have any role in conflicts in romanticrelationship?
**Objectiveof the study :**
1. To understand the relationship between video gaming, emotion dysregulation and psychological aggression in individuals in romantic relationship
2. To find the relationship between the content of video games and emotion dysregulation & psychological aggression
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- Completed
- Sex
- All
- Target Recruitment
- 220
- Gamer (those who play at least 7 hours a week on average) who is married / in a romantic relationship Romantic relationship.
- relationships that contain the elements of intimacy, passion, and commitment (Intimacy encompasses feelings of attachment, closeness, connectedness, and bondedness. Passion encompasses drives connected to both limerence and sexual attraction. Commitment encompasses, in the short term, the decision to remain with another, and in the long term, the shared achievements and plans made with the other person). Duration of relationship : 6 months or more.
- Individuals in a romantic relationship in which both are gamers.
- Individuals with gross sensory and/or motor impairments.
Study & Design
- Study Type
- Observational
- Study Design
- Not specified
- Primary Outcome Measures
Name Time Method relationship Single time point (Baseline) Emotion dysregulation and conflict among individuals in a romantic Single time point (Baseline)
- Secondary Outcome Measures
Name Time Method
Trial Locations
- Locations (1)
Manipal College of Health Professionals
🇮🇳Udupi, KARNATAKA, India
Manipal College of Health Professionals🇮🇳Udupi, KARNATAKA, IndiaNethra S PPrincipal investigator9894799717nethra.s@learner.manipal.edu