Immersive Technology to Improve Physical Therapy Engagement
- Conditions
- Physical Health
- Interventions
- Behavioral: Virtual Reality Physical TherapyBehavioral: Traditional Physical Therapy
- Registration Number
- NCT06140121
- Lead Sponsor
- Stanford University
- Brief Summary
This is an experimental study to evaluate the efficacy of a Virtual Reality aid Physical Therapy (VRPT) in increasing the physical activity levels and quality of life of children.
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- RECRUITING
- Sex
- All
- Target Recruitment
- 200
- Between age 7-25
- has an active physical therapy consultation
- Anticipated inpatient stay for more than 2 days
- Legal guardian not present to obtain consent
- child with a significant neurological condition, or major developmental disability
- child with active infection of the face or hand
- a history of severe motion sickness
- a history of seizures cause by flashing light
- Major surgery within the last 48 hours
Study & Design
- Study Type
- INTERVENTIONAL
- Study Design
- CROSSOVER
- Arm && Interventions
Group Intervention Description Traditional PT then VRPT Traditional Physical Therapy Participants will receive traditional Physical Therapy (PT) sessions (standard care) in the first Physical Therapy session and receive Virtual Reality assisted Physical Therapy sessions (VRPT) in the second Physical Therapy session under the supervision of the accredited physical therapist. Experimental: VRPT then Traditional PT Virtual Reality Physical Therapy Participants will receive Virtual Reality assisted Physical Therapy sessions (VRPT) in the first Physical Therapy (PT) session and will receive traditional Physical Therapy sessions (standard care) in the second Physical Therapy session under the supervision of the accredited physical therapist. Experimental: VRPT then Traditional PT Traditional Physical Therapy Participants will receive Virtual Reality assisted Physical Therapy sessions (VRPT) in the first Physical Therapy (PT) session and will receive traditional Physical Therapy sessions (standard care) in the second Physical Therapy session under the supervision of the accredited physical therapist. Traditional PT then VRPT Virtual Reality Physical Therapy Participants will receive traditional Physical Therapy (PT) sessions (standard care) in the first Physical Therapy session and receive Virtual Reality assisted Physical Therapy sessions (VRPT) in the second Physical Therapy session under the supervision of the accredited physical therapist.
- Primary Outcome Measures
Name Time Method ActiGraph data points During physical therapy session Compare the total Metabolic Equivalent of Task (METs) rate of pediatric patients when undergo virtual reality assisted physical therapy and traditional physical therapy measured by ActiGraph watch
- Secondary Outcome Measures
Name Time Method Patient Fatigue immediately after the physical therapy session Patients will self-report fatigue according to the Adult OMNI-Walk/Run RPE Scale (OMNI RPE) scale after both the VR and standard of care portion. The OMNI RPE is an 11-categories perceived exertion rating scale with a numerical rating from 0 to 10 (0= Not Tired at All, 10= Very, Very Tired).
Change in current mental well being as measured by the modified WHO (Five) Well-Being Index immediately after the physical therapy session The modified WHO (Five) Well-Being Index is a participant-reported outcome measure that assesses current mental well being. Questionnaire contains 5 questions . Scores range from 0 to 5, with higher scores indicating the corresponding feeling exists all the time
Difference in Fatigue - Short Form 10a questionnaire result immediately after the physical therapy session Measured by comparison PROMIS Pediatric Item Bank GenPop v3.0 - Fatigue - Short Form 10a of patient in first physical therapy session and second physical therapy session .
PROMIS Pediatric Item Bank GenPop v3.0 - Fatigue - Short Form 10a is a 10 items -questionnaire which measures the fatigue scale of the patient with scores range from 1 to 5,(1 = never and 5 = Almost always).Total movement with wearable movement sensor During physical therapy session Compare the total movement of pediatric patients when undergo virtual reality assisted physical therapy and traditional physical therapy measured by ActiGraph watch
Difference in FACIT-F questionnaire result immediately after the physical therapy session Measured by comparison Pediatric Functional Assessment of Chronic Illness Therapy - Fatigue (FACIT-F) of patient in first physical therapy session and second physical therapy session .
Pediatric Functional Assessment of Chronic Illness Therapy - Fatigue (FACIT-F) is a 13 items -questionnaire which measures the fatigue scale of the patient with minimum score at 0 (low fatigue score) and maximum score at 52 (high fatigue score).
Trial Locations
- Locations (1)
Lucile Packard Childrens Hospital Stanford
🇺🇸Palo Alto, California, United States