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Immersive Technology to Improve Physical Therapy Engagement

Not Applicable
Recruiting
Conditions
Physical Health
Interventions
Behavioral: Virtual Reality Physical Therapy
Behavioral: Traditional Physical Therapy
Registration Number
NCT06140121
Lead Sponsor
Stanford University
Brief Summary

This is an experimental study to evaluate the efficacy of a Virtual Reality aid Physical Therapy (VRPT) in increasing the physical activity levels and quality of life of children.

Detailed Description

Not available

Recruitment & Eligibility

Status
RECRUITING
Sex
All
Target Recruitment
200
Inclusion Criteria
  • Between age 7-25
  • has an active physical therapy consultation
  • Anticipated inpatient stay for more than 2 days
Exclusion Criteria
  • Legal guardian not present to obtain consent
  • child with a significant neurological condition, or major developmental disability
  • child with active infection of the face or hand
  • a history of severe motion sickness
  • a history of seizures cause by flashing light
  • Major surgery within the last 48 hours

Study & Design

Study Type
INTERVENTIONAL
Study Design
CROSSOVER
Arm && Interventions
GroupInterventionDescription
Traditional PT then VRPTTraditional Physical TherapyParticipants will receive traditional Physical Therapy (PT) sessions (standard care) in the first Physical Therapy session and receive Virtual Reality assisted Physical Therapy sessions (VRPT) in the second Physical Therapy session under the supervision of the accredited physical therapist.
Experimental: VRPT then Traditional PTVirtual Reality Physical TherapyParticipants will receive Virtual Reality assisted Physical Therapy sessions (VRPT) in the first Physical Therapy (PT) session and will receive traditional Physical Therapy sessions (standard care) in the second Physical Therapy session under the supervision of the accredited physical therapist.
Experimental: VRPT then Traditional PTTraditional Physical TherapyParticipants will receive Virtual Reality assisted Physical Therapy sessions (VRPT) in the first Physical Therapy (PT) session and will receive traditional Physical Therapy sessions (standard care) in the second Physical Therapy session under the supervision of the accredited physical therapist.
Traditional PT then VRPTVirtual Reality Physical TherapyParticipants will receive traditional Physical Therapy (PT) sessions (standard care) in the first Physical Therapy session and receive Virtual Reality assisted Physical Therapy sessions (VRPT) in the second Physical Therapy session under the supervision of the accredited physical therapist.
Primary Outcome Measures
NameTimeMethod
ActiGraph data pointsDuring physical therapy session

Compare the total Metabolic Equivalent of Task (METs) rate of pediatric patients when undergo virtual reality assisted physical therapy and traditional physical therapy measured by ActiGraph watch

Secondary Outcome Measures
NameTimeMethod
Patient Fatigueimmediately after the physical therapy session

Patients will self-report fatigue according to the Adult OMNI-Walk/Run RPE Scale (OMNI RPE) scale after both the VR and standard of care portion. The OMNI RPE is an 11-categories perceived exertion rating scale with a numerical rating from 0 to 10 (0= Not Tired at All, 10= Very, Very Tired).

Change in current mental well being as measured by the modified WHO (Five) Well-Being Indeximmediately after the physical therapy session

The modified WHO (Five) Well-Being Index is a participant-reported outcome measure that assesses current mental well being. Questionnaire contains 5 questions . Scores range from 0 to 5, with higher scores indicating the corresponding feeling exists all the time

Difference in Fatigue - Short Form 10a questionnaire resultimmediately after the physical therapy session

Measured by comparison PROMIS Pediatric Item Bank GenPop v3.0 - Fatigue - Short Form 10a of patient in first physical therapy session and second physical therapy session .

PROMIS Pediatric Item Bank GenPop v3.0 - Fatigue - Short Form 10a is a 10 items -questionnaire which measures the fatigue scale of the patient with scores range from 1 to 5,(1 = never and 5 = Almost always).

Total movement with wearable movement sensorDuring physical therapy session

Compare the total movement of pediatric patients when undergo virtual reality assisted physical therapy and traditional physical therapy measured by ActiGraph watch

Difference in FACIT-F questionnaire resultimmediately after the physical therapy session

Measured by comparison Pediatric Functional Assessment of Chronic Illness Therapy - Fatigue (FACIT-F) of patient in first physical therapy session and second physical therapy session .

Pediatric Functional Assessment of Chronic Illness Therapy - Fatigue (FACIT-F) is a 13 items -questionnaire which measures the fatigue scale of the patient with minimum score at 0 (low fatigue score) and maximum score at 52 (high fatigue score).

Trial Locations

Locations (1)

Lucile Packard Childrens Hospital Stanford

🇺🇸

Palo Alto, California, United States

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