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A randomised controlled m-health trial evaluating the effect of gamification on physical activity, sleep quantity, and quality of life in young adults

Not Applicable
Recruiting
Conditions
Physical inactivity
Public Health - Health promotion/education
Registration Number
ACTRN12622000846729
Lead Sponsor
niversity of Seville
Brief Summary

Not available

Detailed Description

Not available

Recruitment & Eligibility

Status
Recruiting
Sex
All
Target Recruitment
100
Inclusion Criteria

To take part in the study, participants have to live in Seville (Spain), be 18–55 years of age and have access to an iOS or Android smartphone or tablet with internet access. Participants were recruited across the campus of the University of Seville, through social media and word of mouth.

Exclusion Criteria

Participants will be excluded if they had a diagnosis of a sleep disorder such as insomnia, obstructive sleep apnoea or narcolepsy, if they were taking any sleep-aid medication or having any condition which would contraindicate participation in physical activity.

Study & Design

Study Type
Interventional
Study Design
Not specified
Primary Outcome Measures
NameTimeMethod
A wrist-worn triaxial accelerometer (Mi Smart Band 6, Xiaomi, Beijing, China) was used to assess participants’ daily number of steps as a primary outcome.[Baseline, 8 weeks post-intervention commencement.]
Secondary Outcome Measures
NameTimeMethod
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