A randomised controlled m-health trial evaluating the effect of gamification on physical activity, sleep quantity, and quality of life in young adults
- Conditions
- Physical inactivityPublic Health - Health promotion/education
- Registration Number
- ACTRN12622000846729
- Lead Sponsor
- niversity of Seville
- Brief Summary
Not available
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- Recruiting
- Sex
- All
- Target Recruitment
- 100
To take part in the study, participants have to live in Seville (Spain), be 18–55 years of age and have access to an iOS or Android smartphone or tablet with internet access. Participants were recruited across the campus of the University of Seville, through social media and word of mouth.
Participants will be excluded if they had a diagnosis of a sleep disorder such as insomnia, obstructive sleep apnoea or narcolepsy, if they were taking any sleep-aid medication or having any condition which would contraindicate participation in physical activity.
Study & Design
- Study Type
- Interventional
- Study Design
- Not specified
- Primary Outcome Measures
Name Time Method A wrist-worn triaxial accelerometer (Mi Smart Band 6, Xiaomi, Beijing, China) was used to assess participants’ daily number of steps as a primary outcome.[Baseline, 8 weeks post-intervention commencement.]
- Secondary Outcome Measures
Name Time Method