Efficacy of ashwagandha root extract on accuracy and reaction time in video gamers
- Registration Number
- CTRI/2023/03/050498
- Lead Sponsor
- Dr Vibha Karande
- Brief Summary
Not available
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- Open to Recruitment
- Sex
- Not specified
- Target Recruitment
- 0
1. Subjects of either gender aged 18 to 50 years.
2. First person shooter gaming history of >6 hours/week for > 3 months.
3. Body Mass Index between 16.5 to 30 kg/sq.m
4. Subjects who sign the informed written consent.
5. Subjects with history of regular sleep and agree to sleep for 8 ±1 hours the night before the visit day.
6. Subjects who agree to maintain their usual dietary habits and level of exercise i.e. maintain their usual life-style throughout the trial period.
7. Subjects willing to refrain from consuming alcohol 24 hours prior to the visit days.
8. Subjects willing to refrain from consuming caffeine and caffeine-containing products 24 hour prior to visit days.
1. Pregnant or breast-feeding women or women with positive urinary pregnancy test at screening.
2. Known clinically significant endocrine, metabolic, hepatic, renal, cardiovascular, gastrointestinal, respiratory, haematological, or neurological illnesses.
3. Presence of any current psychiatric disorders that are judged by investigator as potentially
causing or contributing to insomnia.
4. Use of tobacco products.
5. Currently taking any medication on regular basis
6. Substance dependence/ abuse in the past one year or with alcohol abuse are ineligible.
7. History of seizures or significant head trauma.
8. Subjects who travelled across four or more time zones or worked on night or rotating shifts
in previous 7 days before study initiation or who plan to do the same during the study
period.
9. Another investigational drug was used within three months prior the entry in this study.
10. Cannot be relied upon to comply with the test procedures or are unwilling to give informed
consent.
Study & Design
- Study Type
- Interventional
- Study Design
- Not specified
- Primary Outcome Measures
Name Time Method Accuracy assessed during the Gridshot game in Aim LabTimepoint: Baseline and day 7 for each period
- Secondary Outcome Measures
Name Time Method Mental fatigue in Video Gamers after the Gridshot game in Aim Lab assessed by multidimensional fatigue inventory.Timepoint: Baseline and day 7 for each period <br/ ><br>;Reaction time in Video Gamers after the Gridshot game in Aim Lab assessed by Stroop effect. <br/ ><br>Timepoint: Baseline and day 7 for each period <br/ ><br>;Sleepiness after playing video game using the Stanford Sleepiness Scale assessed by Stanford sleepiness scaleTimepoint: Baseline and day 7 for each period