A Randomized Controlled Trial of a Game-Based Intervention to Reduce Alcohol Use Among Youth
试验速览
- 阶段
- 不适用
- 状态
- 招募中
- 入组人数
- 1,992
- 试验地点
- 1
- 主要终点
- Alcohol-related harms
研究概览
简要总结
This is a randomized controlled trial to learn if the Singularities, a game-based intervention, works to reduce alcohol-related harms among youth. It will also learn if Singularities reduces alcohol use behaviors and improves alcohol protective behavioral strategies, adaptive coping skills, and healthy social media use. The main questions it aims to answer are:
- Does Singularities reduce the frequency of experiencing alcohol-related harms and alcohol use behaviors?
- Does Singularities improve alcohol protective behavioral strategies, adaptive coping skills, and healthy social media use?
Researchers will compare Singularities to an attention control program, Food4Thought, a game-based intervention about nutrition, physical activity, and teen well-being, to see if Singularities works to reduce alcohol-related harms.
Participants will:
- Partake in either Singularities or Food4Thought, both of which will be completed over the course of one month
- Take 4 online surveys over the course of one year
- Complete an optional online interview after the surveys
研究设计
- 研究类型
- Interventional
- 分配方式
- Randomized
- 干预模型
- Parallel
- 主要目的
- Prevention
- 盲法
- None
入排标准
- 年龄范围
- 14 Years 至 18 Years(Child, Adult)
- 性别
- All
- 接受健康志愿者
- 是
入选标准
- •Able to comfortably participate in English
- •Live in the U.S.
- •14-18 years old
- •Have an internet-accessible computer, smart phone, or tablet
- •Provide an email address
- •Have drank alcohol in their lifetime or intend to in the next year
排除标准
- 未提供
研究组 & 干预措施
Singularities
Singularities is a theory-based, community-informed, web-accessible intervention that includes a game, discussion board, and resources that incorporate 3 components for encouraging use of adaptive coping skills, alcohol protective behavioral strategies, and healthy internet and social media use.
干预措施: Singularities (Behavioral)
Food4Thought
Food4Thought is an attention control condition in which participants receive similar amounts of research team contact and program contact as the Singularities intervention. Participants will play the game Pick Your Plate! A Global Guide to Nutrition, developed by the Smithsonian Science Education Center, and learn about resources and respond to questions about nutrition, physical activity, and teen well-being (without the mention of anything pertaining to alcohol use).
干预措施: Food4Thought (Behavioral)
结局指标
主要结局
Alcohol-related harms
时间窗: Baseline, 3 months, 6 months, and 12 months
Participants report how many times they experienced 19 different alcohol-related harms, based on the measure from the the School Health and Alcohol Harm Reduction Project (SHAHRP). Example harms include hangover after drinking, inability to remember what happened after drinking, having sex that they later regretted, trouble with parent(s) because of drinking, physical fight because they were affected by alcohol, and drove in a vehicle after drinking. Response options for each harm range from "never" (0) to "12 times or more" (12). Scores range from 0 to 228, with higher scores indicating more alcohol-related harms.
次要结局
- Drinking quantity(Baseline, 3 months, 6 months, and 12 months)
- Drinking frequency(Baseline, 3 months, 6 months, and 12 months)
- Alcohol use initiation(Baseline, 3 months, 6 months, and 12 months)
- Alcohol protective behavioral strategies(Baseline, 3 months, 6 months, and 12 months)
- Bystander alcohol risk reduction skills(Baseline, 3 months, 6 months, and 12 months)
- Emotional distress tolerance skills(Baseline, 3 months, 6 months, and 12 months)
- Emotion regulation and decentering practices(Baseline, 3 months, 6 months, and 12 months)
- Healthy social media use(Baseline, 3 months, 6 months, and 12 months)
- Binge drinking frequency(Baseline, 3 months, 6 months, and 12 months)
研究者
Robert Coulter
Associate Professor
University of Pittsburgh
