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临床试验/CTRI/2024/07/071345
CTRI/2024/07/071345尚未招募不适用

Added Effect of Virtual Reality Therapy along with Conventional Physiotherapy on Static and Dynamic Balance in children with Spastic Cerebral Palsy

Rituja Malkhede1 个研究点 分布在 1 个国家目标入组 26 人开始时间: 2024年8月15日最近更新:

试验速览

阶段
不适用
状态
尚未招募
发起方
入组人数
26
试验地点
1
主要终点
static balance (limits of stability)neurocom balance master

研究概览

简要总结

Virtual Reality (VR) therapy is a recently popular assistive technology in the rehabilitation of children with Cerebral Palsy.It’s characteristic is that people can immerse themselves in a non-physical world through 3D displays at home. This immersive experience is in a safe and enjoyable environment, which may appeal to children, those with Cerebral Palsy. When children play games ,the actions involved,such as laughing, gesticulating and screaming, could enhance bioelectrical signals in the brain.The children will wear their usual footwear and orthoses during training.  Participants will be divided into two groups A and B by purposive  sampling and children will be treated with virtual reality therapy along with conventional physiotherapy. Group A - will be given Virtual Reality games along with conventional physiotherapy 3 times a week for 6 weeks (30 mins) Group B - will be given conventional physiotherapy 3 times a week for 6 weeks (30 - 45 mins)Progression in the Virtual Reality Therapy will be given according to the child’s improvement based on pre-interventional and post-interventional outcome scores, Limits of stability and Pediatric DGI for static balance and dynamic balance respectively, statistical analysis and results will be calculated. These treatment will be given for 3 sessions a week, each session of 30 minutes for 6 weeks Conventional protocol Conventional Physiotherapy :Treatment Method for control group and the experimental group :  Stretching techniques: Hamstrings,Tendoachilis,hip adductor. Functional training: (Mat exercises) Curl up,diagonal curl up ,bridging, prone on hands and elbows,quadruped positioN. Positional transitions  Proprioceptive training  with eyes opened  and closed - weight shifts   - forward reach, lateral reach ,diagonal reach. ‌Vestibular and gaze stability training - vestibulo -ocular reflex control Anticipatory and reactive postural control training  ‌Weight shifts training starts on floor, trampoline, balance disc, etc  ‌Perturbation training. Spot marching.

研究设计

研究类型
Interventional
分配方式
Randomized
盲法
None

入排标准

年龄范围
6.00 Year(s) 至 18.00 Year(s)(—)
性别
All

入选标准

  • Spastic cerebral palsy Children having Gross Motor Function Classification Scale (GMFCS) level 2 to 3
  • Children with no hearing and vision loss.

排除标准

  • Children who are diagnosed with Choreoathetoid Cerebral Palsy, Athetoid Cerebral Palsy, Ataxic Cerebral Palsy
  • Children who have cognitive impairment.
  • Children who are claustrophobic to Virtual Reality box even after the initial training period.
  • Children with fixed deformities in the lower extremities.
  • Children who have undergone any musculoskeletal surgeries in the last 6 months.

结局指标

主要结局

static balance (limits of stability)neurocom balance master

时间窗: pre and post intervention of 1.5 months

次要结局

  • dynamic balance (pediatric dynamic gait index scale)(pre and post intervention of 1.5 months)

研究者

发起方
Rituja Malkhede
申办方类型
Private medical college
责任方
Principal Investigator
主要研究者

Rituja Malkhede

Maeers Physiotherapy College Talegaon Dabhade

研究点 (1)

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