Virtual Reality vs Inperson Simulation: A Non-inferiority Study
- Conditions
- Work-Related Condition
- Interventions
- Other: In-person SimulationDevice: Virtual Simulation
- Registration Number
- NCT03863314
- Lead Sponsor
- Stanford University
- Brief Summary
The purpose of this study is to determine if Virtual Reality (VR) can elicit emotional responses that are captured via physiological biometrics such as heart rate variability and skin conductance levels. As a non-inferiority study the investigators anticipate the technologies will elicit an emotional not inferior to those responses of an in-person simulations of workplace scenarios (i.e medical error and workplace harassment).
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- COMPLETED
- Sex
- All
- Target Recruitment
- 120
- Greater than 18 years of age
- Personnel working or volunteering at Lucile Packard Children's Hospital (LPCH) or Stanford Health Care (SHC) facilities
- Patients who do not consent
- Are currently taking beta blockers or other chronotropic heart medication(s)
- Have a history of severe motion sickness
- Currently have nausea
- Currently experiencing seizures
- Are clinically unstable
Study & Design
- Study Type
- INTERVENTIONAL
- Study Design
- PARALLEL
- Arm && Interventions
Group Intervention Description In-Person Simulation In-person Simulation Participants will experience in-person simulations of different workplace scenarios such as medical error and workplace harassment Virtual Simulation Virtual Simulation Participants will experience virtual simulations of different workplace scenarios such as medical error and workplace harassment via Virtual Reality headset.
- Primary Outcome Measures
Name Time Method Respiratory sinus arrhythmia Throughout duration of simulation, approximately 15 minutes Biometric sensors will be placed in strategic locations in order to collect respiratory sinus arrhythmia throughout either in-person or virtual simulation
- Secondary Outcome Measures
Name Time Method Emotional levels Throughout duration of intervention, two minutes before and after the intervention Emotional affect will be self reported via validated scale before and after the intervention.
Skin conductance levels Throughout duration of simulation, approximately 15 minutes Skin conductance levels as measured by electrodermal activity will be collected using biometric sensors throughout either in-person or virtual simulation
VR Simulation Questionnaire Three months post study, approximately 5 minutes Participants will be given a questionnaire regarding their virtual or in-person simulation experience and the overall similarity to real-life on a scale from 1-5 (1=Completely Different and 5=Nearly Identical) Example Questions: "How true to real life were the emotions expressed during the scenario?" and "How true to real life was the the clinical environment?"
Trial Locations
- Locations (1)
Lucile Packard Children's Hospital Stanford
🇺🇸Palo Alto, California, United States