跳至主要内容
临床试验/NCT05469399
NCT05469399Unknown不适用

The Effect of Game-Based Virtual Reality Learning Method on the Learning Outcomes of Nursing Students for Postoperative Admission of the Patient to the Clinic

Gazi University0 个研究点目标入组 82 人开始时间: 2022年7月1日最近更新:
适应症
干预措施

试验速览

阶段
不适用
入组人数
82
主要终点
skills assessment

研究概览

简要总结

Aim:This research was designed as a randomized controlled study to examine the effect of the game-based virtual reality learning method on the patient's post-operative admission to the clinic on the learning outcomes of the students.

Desing: This study was designed as a randomized controlled study to examine the effect of the game-based virtual reality learning method on the patient's post-operative admission to the clinic on the learning outcomes of the students.

Metod: The universe of the research will be nursing students who have taken the Surgical Diseases Nursing Course at Gazi University Faculty of Health Sciences Nursing Department in the 2021-2022 academic year. As a result of the power analysis using the G-power 3.1.9.7 package program; The effect size was calculated as 0.40 (It was seen from the literature studies that the effect size of the change in the knowledge score of the two groups was large effect size), and the total number of 68 samples is sufficient with 90% power, 5% margin of error, 95% confidence level, 20% drop-out Considering the rate of study, it was found sufficient to work with at least 82 people (Experiment: 41, Control: 41). For research data, "descriptive features form", "knowledge test form", "skill evaluation checklist", "student opinions form about game-based virtual reality game application", egameflow scale will be used.

研究设计

研究类型
Interventional
分配方式
Randomized
干预模型
Parallel
主要目的
Supportive Care
盲法
Triple (Participant, Investigator, Outcomes Assessor)

入排标准

年龄范围
18 Years 至 30 Years(Adult)
性别
All
接受健康志愿者

入选标准

  • Students who voluntarily participated in the study
  • Students who have taken all the subjects of the Surgical Diseases Nursing Course
  • Students with smartphones, tablets, computers
  • Students with internet access

排除标准

  • Students who do not participate in the theoretical training
  • Students who take the Surgical Diseases Nursing Course from below
  • Students who do not want to continue the research
  • Students who do not fill out the data collection forms at any stage
  • Students who do not participate in the virtual reality-based game application
  • Students who do not participate in any of the skills assessment
  • Students who fill in the data collection forms incompletely

研究组 & 干预措施

GBVRLPCA

Experimental

Students in the experimental group will be given a knowledge test, an objectively structured clinical exam for skill assessment, theoretical lectures, and a game practice for a week. One week later, students will be given a knowledge test, an objectively structured clinical exam for skill evaluation, and an evaluation form for game practice.

干预措施: Experimental Group (Other)

Control Group

Active Comparator

The students in the control group will be given a knowledge test, an objectively structured clinical exam for skill assessment, theoretical lessons, and no application will be made for a week. After one week, students will be given a knowledge test and an objective structured clinical exam for skill assessment.

干预措施: Control Group (Other)

结局指标

主要结局

skills assessment

时间窗: change in skill assessment for one week

objective structured clinical exam

knowledge level

时间窗: change in skill assessment for one week

knowledge test

次要结局

未报告次要终点

研究者

申办方类型
Other
责任方
Principal Investigator
主要研究者

Burcu Opak Yücel

Research Assistant

Gazi University

相似试验