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Efficacy of VR Distraction During Local Anesthesia in Children

Not Applicable
Completed
Conditions
Anesthesia, Local
Virtual Reality
Pain
Interventions
Device: active distraction
Device: passive distraction
Registration Number
NCT05129943
Lead Sponsor
Tishreen University
Brief Summary

The aim of this study is to compare between active distraction (video game) and passive distraction (cartoon video) using a Virtual Reality ( VR ) device, in reducing injection pain and anxiety associated with local anesthesia in children.

Detailed Description

This comparative study is a double blinded controlled randomized clinical trial which includes 82 healthy 6-10 years old children with positive and definitely positive behavior according to Frankl Rating Scale with no known allergy to local anesthesia, no emergency dental treatment, no previous treatment from the same researcher and no previous experience in using the Virtual Reality ( VR ) device.

the participants will be allocated and treated at department of pediatric dentistry, faculty of dentistry, Tishreen university and a written consent will be obtained from the parents.

The random-numbers table will be used to divide 82 participants in to two groups:

1. The active distraction group, which will be receiving the injection of local anesthesia while using the VR device with a video game and a Play Station 4 ( PS4 ) controller.

2. The passive distraction group, which will be receiving the injection of local anesthesia while using VR device watching a cartoon video.

All the participants will receive an inferior alveolar nerve block with semi supine position.

Recruitment & Eligibility

Status
COMPLETED
Sex
All
Target Recruitment
82
Inclusion Criteria
  • healthy children need a simple treatment for temporary teeth in the mandibular jaw
  • children with positive and definitely positive behavior according to frankl behavior classification
  • children with no known allergy to local anesthesia
  • children with no previous treatment from the same researcher
  • children with no previous experience in using the VR device
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Exclusion Criteria
  • children with negative and definitely negative behavior according to frankl behavior classification
  • children with known allergy to local anesthesia
  • children with emergency dental treatment in the mandibular jaw
  • children with previous treatment from the same researcher
Read More

Study & Design

Study Type
INTERVENTIONAL
Study Design
PARALLEL
Arm && Interventions
GroupInterventionDescription
active distraction groupactive distractionlocal anesthesia with video game using VR device
passive distraction grouppassive distractionlocal anesthesia with cartoon video using VR device
Primary Outcome Measures
NameTimeMethod
dental painImmediately after the injection of local anesthesia

self assessment pain by the children using Wong-Baker faces pain rating scale (a scale shows a series of faces ranging from a happy face at 0, or "no hurt", to a crying face at 10,which represents "hurts like the worst pain imaginable" )

Secondary Outcome Measures
NameTimeMethod
dental pain and anxietyduring the injection of local anesthesia

using mi band 3 to recording the pulse

Trial Locations

Locations (1)

Tishreen university

🇸🇾

Latakia, Syrian Arab Republic

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