Comparison of polarity dependent cerebellar transcranial direct current stimulation on motor learning in healthy individuals
试验速览
- 阶段
- 不适用
- 状态
- 招募中
- 发起方
- 入组人数
- 50
- 试验地点
- 1
- 主要终点
- Reaction time through finger lift-off reaction time mobile application of Hackman group
研究概览
简要总结
Following IEC approval and CTRI registration, volunteers will be screened and, based on inclusion criteria, participants will be included for the study. Participants willing to participate in the study will be asked to provide informed, written consent. On Day 1, participants will be familiarized with the procedure and baseline evaluations (t0) of the performance outcomes will be recorded. Following this, patients allocated the respective stimulation type group based on the randomization will receive the respective stimulation type. Immediately after the stimulation, re-assessment of the outcomes will be done (t1). Subsequently, outcomes will again be evaluated after 24 hours (t2) of stimulation and after 1 week of stimulation (t3). Data will be described via descriptive statistics and analysis will be carried out using SPSS version 16.
研究设计
- 研究类型
- Interventional
- 分配方式
- Coin toss, Lottery, toss of dice, shuffling cards etc
- 盲法
- Outcome Assessor Blinded
入排标准
- 年龄范围
- 18.00 Year(s) 至 60.00 Year(s)(—)
- 性别
- All
入选标准
- •Healthy individuals between 18 – 60 years of age with no history of neurological diseases, no history of musculoskeletal disorders affecting the range of motion in upper extremity.
排除标准
- •Individuals with MOCA score less than 26, visual or auditory problems, intracranial metal implantation, cardiac disorders, previous participation in any motor performance enhancement program, damaged skin on head and face.
结局指标
主要结局
Reaction time through finger lift-off reaction time mobile application of Hackman group
时间窗: Day 1 (pre) - baseline evaluation | Day 1 (post) - immediately after stimulation | Day 2 | Day 8 / at 1 week
次要结局
- Movement time & error through Moberg pick-up test(Movement trajectory through, ArmAbleâ„¢ virtual gaming device.)
研究者
Srushti Sanjiv Desai
Manipal College of Health Professions
