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Clinical Trials/NCT06412887
NCT06412887
Completed
Not Applicable

Effects of Adding Force Control to a VR Game on Brain Activation

National Cheng-Kung University Hospital1 site in 1 country24 target enrollmentJuly 10, 2023
ConditionsHealthy Aging

Overview

Phase
Not Applicable
Intervention
Not specified
Conditions
Healthy Aging
Sponsor
National Cheng-Kung University Hospital
Enrollment
24
Locations
1
Primary Endpoint
Oxygenated hemoglobin (HbO)
Status
Completed
Last Updated
last year

Overview

Brief Summary

One of the major contributor for the lower quality of living in the aged population, is the reduction in hand function. To mitigate this, several virtual-reality based hand rehabilitation/training systems have been developed.

However, most of these systems are solely controlled by hand gestures, and do not incorporate the force between the fingertips. Which is not the case for grabbing things in real life. With that in mind, the researchers assumed that a virtual-reality based hand rehabilitation/training system that incorporates force control into its input can be more beneficial in terms of recovering one's hand function.

To test out this claim, subjects were recruited and tasked to play a game using both input systems (wfc and wofc), while their brain activity while using both input system was simultaneously recorded using functional near infrared spectroscopy and compared

Registry
clinicaltrials.gov
Start Date
July 10, 2023
End Date
August 11, 2023
Last Updated
last year
Study Type
Interventional
Study Design
Crossover
Sex
All

Investigators

Responsible Party
Principal Investigator
Principal Investigator

Fong Chin Su

Chair Professor

National Cheng-Kung University Hospital

Eligibility Criteria

Inclusion Criteria

  • With normal vision or wearing prescription glass that can fit inside the Meta Quest 2 VR headset.
  • Able to understand English, Chinese, or Taiwanese language.

Exclusion Criteria

  • Experiencing motion sickness after prolonged usage of VR headsets
  • Having chronic diseases or injuries that can prevent them from participating in the experiment such as: hand injuries, missing fingers, blindness, deafness, hearing impairments, etc.

Outcomes

Primary Outcomes

Oxygenated hemoglobin (HbO)

Time Frame: 1 hour

The Oxygenated hemoglobin (HbO) was measured while the participants play the game under both conditions

Game performance1 (Amount of grasp initiated)

Time Frame: 1 hour

This unitless metric counts the number of times the subject initiates a grasp while playing the game, a higher amount of grasp initiated signifies worst performance

Game performance2 (Memory task accuracy)

Time Frame: 1 hour

This percentage is calculated by dividing the amount of correct response by the total amount of response. A larger perrcentage represents better performance

Secondary Outcomes

  • Maximum voluntary pinch force(5 minutes)
  • Recall(5 minutes)
  • Manual dexterity(5 minutes)

Study Sites (1)

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