Guided Audiomotor Exploration (GAME) music intervention for cochlear implant (CI) users
- Conditions
- impaired hearing / cochlear implant10019243
- Registration Number
- NL-OMON55016
- Lead Sponsor
- niversitair Medisch Centrum Groningen
- Brief Summary
Not available
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- Recruiting
- Sex
- Not specified
- Target Recruitment
- 459
Healthy (normal hearing)
- at least 18 years of age
- native Dutch speaker
- has no language impairment or disorder such as dyslexia
- normal visual acuity (after correction)
- is of general sound health
- normal hearing score on a hearing screening
Patient (CI user)
- at least 18 years of age
- native Dutch speaker
- has no language impairment or disorder such as dyslexia
- has normal visual acuity (after correction)
- has general health as it relates to the ability to participate in the trial
- postlingually deafened
- use at least one cochlear implant, for at least one year before starting the
trial
- never learned piano or similar keyboard instrument
- has had no more than three years of musical training
- has had no regular music making or training within three years prior to the
study
- does not have more than basic knowledge of the serious game *Minecraft*
Healthy (normal hearing)
- younger than 18 years of age
- non-native Dutch speaker
- has a language impairment or disorder such as dyslexia
- has poorer-than-normal visual acuity (after correction)
- is not of general sound health
- has poorer-than-normal hearing as determined by a hearing screening
Patient (CI user)
- younger than 18 years of age
- non-native Dutch speaker
- has a language impairment or disorder such as dyslexia
- has poorer-than-normal visual acuity (after correction)
- has poor general health that impedes the ability to participate in the trial
- prelingually deafened
- received a CI less than one year before the start of the trial
- has already learned a keyboard instrument such as piano
- has had more than three years of musical training
- has had no regular music making or training within three years prior to the
study
- has more than basic knowledge of the serious game *Minecraft*
Study & Design
- Study Type
- Interventional
- Study Design
- Not specified
- Primary Outcome Measures
Name Time Method <p>The primary parameters are the difference between music intervention and<br /><br>control groups in the baseline-to-endpoint change for speech-on-speech accuracy<br /><br>and music appreciation ratings.</p><br>
- Secondary Outcome Measures
Name Time Method <p>The secondary parameters are the difference between music intervention and<br /><br>control groups in the baseline-to-endpoint change for other nuanced aspects of<br /><br>speech- and music perception and HR-QoL questionnaires. </p><br>