跳至主要内容
临床试验/NCT05469815
NCT05469815撤回不适用

Lost Children Society (LCS), Metacognitive Training Integrated Into an Online Therapeutic Tabletop Role-playing Game for Early-onset Schizophrenia Patients : a Pilot Study on Feasibility

Centre Hospitalier Departemental Vendee0 个研究点目标入组 16 人开始时间: 2023年4月13日最近更新:
适应症

试验速览

阶段
不适用
状态
撤回
入组人数
16
主要终点
Overall feasibility of the Game

研究概览

简要总结

The Lost Children Society (LCS) is a Therapeutic TableTop Role-Playing Game specifically developed for early-onset schizophrenia patient.

It is performed online via a secure teleconsultation and videoconference platform.

Patients are connected from their home, on their personal computer or tablet, equipped with headsets with microphone.

This study aims to validate the feasibility of this online Therapeutic TableTop Role Playing Game.

研究设计

研究类型
Interventional
分配方式
Na
干预模型
Single Group
主要目的
Other
盲法
None

入排标准

年龄范围
15 Years 至 20 Years(Child, Adult)
性别
All
接受健康志愿者

入选标准

  • Diagnosis of early onset schizophrenia
  • Patient who has the capacity to understand the protocol and to perform evaluations
  • Written informed consent to participate in the study given by the patient or by the parental authority of the minor patient.
  • Patient with social security coverage

排除标准

  • Intelligence quotient<70 on Wechsler Adults Intelligence Scale-IV (for 17+ years) or the Wechsler Intelligence Scale for Children V (for 15-16 years).
  • Personal history of head trauma, neurological disorder, genetic disease.
  • Co-morbidities: major depressive episode or post-traumatic stress disorder unresolved or resolved within the last 6 months.
  • Lack of mastery or access to a computer or personal tablet in autonomy
  • Therapeutic history of metacognitive training.
  • Patient under guardianship, curators or legal protection
  • Patient going through a period of exacerbation of positive or negative psychotic signs likely to lead to a full-time hospitalization in a specialized environment within the next 3 months

结局指标

主要结局

Overall feasibility of the Game

时间窗: 10 month

Effective participation of the patient - feasibility will be defined by the number of effective sessions \> or = 29

次要结局

未报告次要终点

研究者

申办方类型
Other
责任方
Sponsor

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